ROG (continent): Difference between revisions

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==== South Rog Frontier (Idios) ====
==== South Rog Frontier (Idios) ====
;[[Rog Imperial Castle Area]] : This region boasts rolling hills, serene lakes, and meandering rivers. Low-level wildlife, including spiders, wolves, and bears, roam freely, while goblins, orcs, and the occasional nefarious humans add an element of danger. Encircled by towering mountains, the landscape is dotted with numerous trees and expanses of green grass.
;[[Rog Imperial Castle Area]] : This region boasts rolling hills, serene lakes, and meandering rivers. Low-level wildlife, including spiders, wolves, and bears, roam freely, while goblins, orcs, and the occasional nefarious humans add an element of danger. Encircled by towering mountains, the landscape is dotted with numerous trees and expanses of green grass.
;[[Green Valley]] : Nestled within a dense forest, the region features a serene lake at its heart, crowned by the town of Aegis Fortress. The lake’s shores teem with diverse creatures, from lurking crocodiles and mischievous goblins to ethereal elemental spirits, oozing slimes, and formidable orcs.
;[[Green Valley]] : Nestled within a dense forest, this lush region features a serene lake at its heart, crowned by the town of Aegis Fortress. The lake’s shores teem with diverse creatures, from lurking crocodiles and mischievous goblins to ethereal elemental spirits, oozing slimes, and formidable orcs.
;[[Silent Woods]] :  
;[[Silent Woods]] :  
;[[Midland]] :  
;[[Midland]] :  

Latest revision as of 20:01, 18 September 2024

Map of ROG continent.
Map of ROG continent.

ROG is the continent in the world of FHX Restoration, although this name is often used to refer to the capital city in Idios.

More than a thousand years ago, three nations traveled to the central continent called Herrcot. In this continent the powers of magic are the strongest in the world. The greatest Sage of that time convinced the kings that they could gain unimaginable power in Herrcot.

To do this, deep within the earth the three nations built a temple to tap the vast magical powers of Herrcot. The leaders of the three nations all had their most powerful wizards make ”Dimensional Keys” and through an ancient ritual, they tried to open a portal to a different dimension. This is when evil was unleashed upon the land, more than a hundred years of war destroyed most of civilization. Finally, legendary heroes were able to drive the forces of evil back to the continent of Herrcot and sealed them there for the past 1000 years.

As a wandering adventurer you find yourself in the continent of ROG, being able to explore its two provinces: Glorious Imperial Territory and South Rog Frontier, where strange things are happening lately and there are rumors of evil rising. This is where your story begins.

History

Prologue

The kings of ROG, Contikhan and Forgelland went to the temple deep within Herrcot. The sage prepared the ritual and looked at the three kings.

The kings asked:

"Will there be any side effects once the portal is opened?"
"I believe it will lead to unbelievable magical powers for us. But there could be side effects such as lifeforms appearing or some kind of magical effects."
"So opening the portal is the only way to find out…"
"Yes, if something comes out of the portal, it will not be able to harm us, the ‘dimensional keys’ can be pulled out and the ritual will be stopped. We are with the full powers of three nations. Even if any creature comes out, we should have enough power to overcome it."

The kings had made up their minds well before coming here. They would open the portal no matter what it takes and gain unimaginable powers. Their desire, curiosity and expectations drove them.

The king of Contikhan looked around and said:

"Begin!"

Strong humming sound filled the room. It was only a tiny shining object at first, but quickly became a blinding light.

A moment later, the keys started to resonate with one another, each of them emanating a blue glow.

"Did it fail?"

The sage, answered quickly...

"No, my Majesty. The reaction differed from my expectation, but the door to the other dimension is open now. The size of the opening is currently very small."

Then the portal began expanding itself, and was now the size of a fist. Everyone stepped back from the sphere as it began to fiercely vibrate. The sphere rapidly began to grow larger and larger, forcing the Kings against the walls.

No one heard what the sage had said as they stared at the darkening portal in amazement. Then what seemed to be an arm extended from the middle of the portal then another arm appeared. Legs followed quickly, then an entire body began to emerge from the portal.

The creature had strong arms, a hunched back and four horns dispersed from its thick neck. Splashes of black and red covered its beastly body, as it tilted its head back to show its ears, covered in lizard scales.

The creature opened its mouth angrily, showing thousands of razor sharp fangs, and spoke with a low rumbling voice:

"Are you the ones that connected us to your world?"

The sage responded with a tremble in his voice:

"Yes, we are the ones who opened the gate to your world."

This creature paused for a second, its eyes glowing.

"Surprising, I never imagined that humans had such abilities. Are you ready for us?"

The sage pondered the question for a moment.

"Of course. I have been preparing for your arrival a long time, Master. What should we call you?"

The creature seemed to think for a second and then laughed.

"You can call me Beelzebub!"

Timeline

Year 0

After the opening of the portal and the appearance of Beelzebub a war broke out all over the world. The forces of Beelzebub laid siege to all kingdoms and nearly destroyed all civilization. Some people managed to survive by building fortresses and learning to fight the forces of Beelzebub. The war for survival lasted for a 100 years.

Year 100

Melkent Purikan united the divided factions in the ROG/Idios continent, and with this allied force pushed Beelzebub out of the land back into Herrcot. Purikan was one of the five legendary heroes that were instrumental in defeating Beelzebub. Jessie the magician, wood-elf Constine, the dwarf Mandel and monk Jelphins.

Purikan performed legendary feats during the attacks on Beelzebub, never seen before. Purikan was risen from the dead on the battlefield and seen with his legendary Sword, Pelkin, spitting lightning and destroying evil creatures with a single touch. It is said that the Gods, Dazamor and Aketrav, helped Purikan defeat Beelzebub.

Purikan then re-founded the kingdom of ROG and became the first new King. People gathered to the Castles for protection and tried to rebuild their lives. During the lasting peace that followed, every now and then some attacks from Beelzebub’s forces were repelled at the border of Herrcot.

Year 138

After a long peaceful reign Purikan, nearing his old-age, decided that locking Beelzebub in Herrcot was not enough. He traveled to Herrcot, fighting his way through the monsters on the continent and reaching Beelzebub’s hiding place. There he fought Beelzebub while his best wizards performed a ritual to open the portal. Beelzebub was winning. Wounded and tired Purikan smashed down Beelzebub and dragged the devil into the portal. Beelzebub kept clawing at Purikan, trying to get away. Purikan ordered the wizards to close the portal, fighting to keep Beelzebub there.

The portal slowly closed with Beelzebub and Purikan fighting inside. The realm they disappeared in was called Devil’s Den.

Year 208

The 4th king, and also the worst tyrant in history of ROG, Neviros, wanted to reach the power of darkness. Neviros built a huge dungeon to bury a 1,000 people alive as sacrificial offering to make himself immortal. The side effect of the forbidden spells made him between live and dead, the first Lich.

Year 211

The tyranny of Neviros eventually made his brother to go against him. And Neviros was sealed forever in the deepest pit of the dungeon he built to make himself immortal.

Year 425

The deep dungeon of Neviros was found. Many people tried to go in there and slay Neviros, but nobody made their way back home. Later, the place was called the Graveyard of Heroes.

King Adlede, regarded as great as Purikan, once entered the Graveyard of Heroes with his most loyal followers, but he and his men never came back.

Year 428

Shurian, one of the followers of King Adlede, returned. When he entered the Graveyard of Heroes with the others, he somehow survived and acquired ancient knowledge on magical powers. For almost 300 years, he had learned all he could in twisted time-space and then returned.

Once he was back to his world, Shurian used his enormous powers to become king of ROG. But he was accused of using dark magic by nobles who envied his ability. The war that broke out after this twisted Shurian and made him use his powers against his own people.

After 3 years of his return, his children and loved one lured and killed him in the Pulp Mountains.

Year 431

The Barbarians from the southwest took advantage of Rog's disordered situation to claim the land from Pulp Mountains as their own.

The arch-elder of the elves, Mebishu, had lived more than 1000 years, and was once a friend of the great king Purikan. One day he packed his bag and moved into the Woods of Darkness Many Elves decided to follow Mebishu and live separately from the other races in the woods creating a new faction of elves called the Wood Elves.

Year 435

ROG was in disarray after the war with Shurian. This lead to the Churches of Aketrav and Dazamor creating their own military to prevent power being abused by a single king.

The nobles elected a new king of ROG, Baaldread. He regarded the separated Barbarians and Elves as rebels and launched assaults on them eventually uniting the continent of Idios through conquest. Then he declared ROG to be an Empire and he declared himself the emperor.

After the rise to power and declaring ROG an empire Baaldread ruled the rest of his days in peace. The people of ROG slowly returned to their normal lives and appreciated the safety the Empire provided.

Year 589

A Dark Wizard named Mubler made a deal with evil and destroyed 3 towns with plague. He then raised the dead to create his army. Then he and his army put the entire Rog Empire into chaos. To this day the Forest of the Deadis cursed with living dead.

Year 652

Gineach, the 5th heir of the ROG Empire, disappeared from the palace with the heroic sword, the Pelkin, once used by the great king Purikan. It is rumored that Gineach was abducted by followers of Beelzebub in the hopes of using him and the sword to return the Devil to this realm. This was never proven and Gineach and the Pelkin never surfaced.

Year 694

Count Cram of Midland discovered there were minerals buried in Dusty Gorge. People decided to settle the uninhabitable area in hope of riches and a better life.

Year 744

A group of monsters from Herrcot attacked some military bases located near the border.

The General of Rog and the first follower of Dazamor/Aketrav, Josephine Wagner. Insisted to invade Herrcot quite a number of times, but was never approved by the nobles. Finally, Josephine was ordered to launch an attack. She invaded Herrcot with the largest force of the Empire ever seen in a 100 years. While the attack was a great success, Josephine died on the battlefield.

Year 803

Kusen, a demon, appeared at the Crystar Mountains, home of the dwarves. He almost wiped out the entire dwarf population and built a huge altar known as the altar of blood. After 3 months, Kusen was sealed in and underground dungeon by furious dwarves that survived the slaughter.

Year 983

Cain event

Year 1000

Present
Beelzebub finally has his full strength again and is seeking revenge on the people who defeated him 1000 years ago. To do that he needs to be summoned by his followers.

Geography

ROG has several areas with varying landscapes.

Glorious Imperial Territory area descriptions (biome, landscape features, points of interest).

Idios area descriptions (biome, landscape features, points of interest).

Demographics

need info

  • Language
  • Religion

Cultures

need info

  • Various races
  • Government(s)

List of regions

ROG is divided into two explorable provinces, each further divided into regions and areas.

Accessible regions

Glorious Imperial Territory

Grand Marsh
Craggy region
Valley of Wailing River
Valley of Wind
Gladshelm
Lumber Area

South Rog Frontier (Idios)

Rog Imperial Castle Area
This region boasts rolling hills, serene lakes, and meandering rivers. Low-level wildlife, including spiders, wolves, and bears, roam freely, while goblins, orcs, and the occasional nefarious humans add an element of danger. Encircled by towering mountains, the landscape is dotted with numerous trees and expanses of green grass.
Green Valley
Nestled within a dense forest, this lush region features a serene lake at its heart, crowned by the town of Aegis Fortress. The lake’s shores teem with diverse creatures, from lurking crocodiles and mischievous goblins to ethereal elemental spirits, oozing slimes, and formidable orcs.
Silent Woods
Midland
Dusty Gorge
Palmas
Great Rebellion
Tranquil Swamp
Giants' Territory

Inaccessible regions

These regions exist on the world map, but were never created or released. They are still documented in the wiki for posterity.

Crystar Mountains
Allegro
Plateau of Anchorites
Marsh of Witches
Land of Heroes

Inaccessible provinces

These provinces exist on the world map, but were never created or released. They are still documented in the wiki for posterity.

Globulal Calamity Region
East Justice Territory
Mad Volcanic Island

Interactive map

Gallery

Trivia

  • Previous iterations of the game only contained the Glorious Imperial Territory map or South Rog Frontier map. FHX Restoration merged the two maps into a single continent.
  • There is some overlap between both world maps, some locations containing identical or similar names. In the wiki, these are identified by "(V1)" or "(V3)" in the location title.

Continent of ROG
Glorious Imperial Territory Grand MarshCraggy RegionValley of Wailing RiverValley of WindGladshelmLumber Area
CentralNortheastSoutheastSouthSouthwestWestNorthwest
South Rog Frontier (Idios) Rog Imperial Castle AreaGreen ValleySilent WoodsMidlandDusty GorgePalmasGreat RebellionTranquil SwampGiants' Territory
Cities Rog Imperial City (V3)Aegis FortressMidland PortDusty TownGypsy VillageRog Imperial City (V1)
Instances Great RebellionDepthless OrificeSnow StormThe Valley of BloodThe Forest of the Abandoned
Related: LocationProvinceRegionAreaArena