Wizard

From FHX Wiki

Wizards specialize in time management and casting spells. They are able to cast virtually all known elemental spells. Each of these spells can produce destructive forces, so they act as the most powerful damage dealers in a party.

—In-game description

The Wizard (Wi) is one of the selectable classes in the game.

Wizards have an easy life when it comes to soloing as long as they select their targets wisely. If they don't get hit at all by their enemy (where slowing skills may help) they don't start to totter because enemies are dying in no time due to the high damage output. This is especially true for melee enemies. Ranged weapons may easily harm the wizard and can (like most other melee enemies) heavily harm him/her when reached.

Using the Position Memorize and Teleport skills, the wizard can travel from grinding spots back to town and vice versa very quickly.

Playable races

High-Elf Wood-Elf

Abilities

Preferred attributes

Damage role

The wizard is by far the class with the most damage output in the game and is therefore destined to take over the damage role of a raid or party in most situations. In boss fights grant your tank some time to build aggro, as you die quickly once targeted.

Support role

Using its slowing skills ( Wad and Freezing Crystal), a wizard is capable of doing a support job which would relieve the tank or raid member from taking damage from slowed targets that cannot follow up. This, however, only works if the enemy is weak enough to not evade the slowing effects and preferably has no ranged attacks. To immobilise an enemy completely the wizard can use Sleep. The skill Invisibility can also help to make an ambush successful when used clever. If your party member run out of mana, Conversion can quickly grant some mana, but be careful as it consumes your health.


Skills

Note: The selection of skills was different in each iteration of the game.

# Name Window
page
Window
pos.
Requ.
LvL
Max.
LvL
Type
1 Harm Magic Mastery 1 1 1 100 Passive
2 Charging Hand 1 2 1 50 Damage
3 Magic Missile 1 3 1 50 Damage
4 Fire Bolt 1 4 1 50 Damage
5 Meditation 1 5 5 50 Buff
6 Wad 1 6 5 50 Curse
7 Harm Resist Up 1 7 10 50 Buff
8 Magic Sword 1 8 10 50 Damage
9 Fire Ball 2 1 15 50 Damage
10 Harm Resist Down 2 2 15 50 Curse
11 Freezing Crystal 2 3 20 50 Damage, Curse
12 Conversion 2 4 20 50 Utility
13 Expert Fire Bolt 2 5 25 50 Damage
14 Focusing Blast 2 6 25 50 Damage
15 Position Memorize 2 7 30 1 Utility
16 Teleport 2 8 30 1 Utility
17 Sleep 3 1 35 40 Curse
18 Pillar of Fire 3 2 35 40 Damage
19 Mana Shield 3 3 40 40 Buff
20 Flame Tornado 3 4 40 40 Damage
21 Invisibility 3 5 45 40 Buff
22 Thunder Lightning 3 6 45 40 Damage
23 Vision 4 1 50 32 Buff
24 Mana Nuke 4 2 50 32 Damage

# Name Window
page
Window
pos.
Requ.
LvL
Max.
LvL
Type
1 Bless Mastery 1 1 1 100 n/a
2 Charging Hand 1 2 1 50 n/a
3 Magic Missile 1 3 1 50 n/a
4 Fire Bolt 1 4 1 50 n/a
5 Meditation 1 5 5 50 n/a
6 Wad 1 6 5 50 n/a
7 Harm Resist Up 1 7 10 50 n/a
8 Magic Sword 1 8 10 50 n/a
9 Fire Ball 2 1 15 50 n/a
10 Harm Resist Down 2 2 15 50 n/a
11 Freezing Crystal 2 3 20 50 n/a
12 Conversion 2 4 20 50 n/a
13 Expert Fire Bolt 2 5 25 50 n/a
14 Cure Poison 2 6 25 50 n/a
15 Position Memorize 2 7 30 1 n/a
16 Teleport 2 8 30 1 n/a
17 Sleep 3 1 35 40 n/a
18 Pillar of Fire 3 2 35 40 n/a
19 Mana Shield 3 3 40 40 n/a
20 Flame Tornado 3 4 40 40 n/a
21 Invisibility 3 5 45 34 n/a
22 Thunder Lightning 3 6 45 34 n/a
23 Vision 4 1 50 24 n/a
24 Mana Nuke 4 2 50 24 n/a

This section is a work in progress.
This section is a work in progress.

Skill-Combos

This section is a work in progress.
This section is a work in progress.
This section is a work in progress.

Equipment

Starting

Preferred

Lore

This section is a work in progress.

Gallery

This section is a work in progress.


Classes
ArcherClericKnightPaladin

SummonerWarriorWizard

Related: AttributesRacesSkills