Loot: Difference between revisions

From FHX Wiki
 
(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
[[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy.
[[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy.
== Loot table ==
== Loot table ==
All enemies have a loot table of possible drops. If an enemy can drop multiple items, a category list will be used for each group of items.
All enemies have a loot table of possible drops. Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like [[accessory|accessories]] or [[Crafting sheet#Item improvement sheets|upgrade sheets]]). If an enemy can drop multiple items, a category list will be used for each group of items.
 
Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s.


Most items in the game are obtained from looting, including but not limited to:
Most items in the game are obtained from looting, including but not limited to:
Line 13: Line 11:
* [[Crafting material]]s
* [[Crafting material]]s
* [[Crafting sheet]]s
* [[Crafting sheet]]s
* [[Soul enchanting sheet]]s
* [[Enchanting sheet|Soul enchanting sheets]]
* [[Quest item]]s
* [[Quest item]]s
* [[Junk]]
* [[Junk]]
Line 19: Line 17:
== Looting ==
== Looting ==
[[File:Cursor loot icon.gif]] Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin.
[[File:Cursor loot icon.gif]] Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin.
=== Quest items ===
:''Primary article: [[Quest items]]''
Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s).
=== Participation ===
=== Participation ===
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
Line 25: Line 27:


=== Diminishing returns ===
=== Diminishing returns ===
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 - this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.
:''See also: [[Battle difficulty]]''
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.


;Example : An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10<sup>?</sup> levels higher, loot and experience can no longer be gained from the monster.
;Example : An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10<sup>?</sup> levels higher, loot and experience can no longer be gained from the monster.
Line 34: Line 37:
== TODO ==
== TODO ==
* Looted items: normal vs upgraded (magic, rare)
* Looted items: normal vs upgraded (magic, rare)
* global loot table (all mobs can drop crafting tools and enchanting sheets)
* some mobs have a higher chance to drop certain items (like wolves drop more sheets and humanoids drop more equipment)

Latest revision as of 16:54, 24 October 2024

Warning:
This page is in draft.
Looting window with items.

Loot are the rewarded items acquired from the corpse of a defeated enemy.

Loot table

All enemies have a loot table of possible drops. Every monster in the game drops Coin, but can also drop Crafting tools and Enchanting sheets. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like accessories or upgrade sheets). If an enemy can drop multiple items, a category list will be used for each group of items.

Most items in the game are obtained from looting, including but not limited to:

Looting

Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the inventory, and automatically transferring any coin.

Quest items

Primary article: Quest items

Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s).

Participation

Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.

If a corpse is not looted within 10? seconds of death, another character may claim the loot.

Diminishing returns

See also: Battle difficulty

Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.

Example
An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10? levels higher, loot and experience can no longer be gained from the monster.

References

TODO

  • Looted items: normal vs upgraded (magic, rare)