Loot

From FHX Wiki
Looting window with items.

Loot are the rewarded items acquired from the corpse of a defeated enemy.

Loot table

Info:
Loot tables across V3 mobs appear to follow a consistent pattern, while a lot of V1 mobs have a wider range. For consistency and ease of displaying information, V3 loot ranges are used on NPC and item pages across the wiki.

All enemies have a loot table of possible drops. Every monster in the game drops Coin, but can also drop Crafting tools and Enchanting sheets. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like accessories or upgrade sheets). If an enemy can drop multiple items, a category list will be used for each group of items.

Most items in the game are obtained from looting, including but not limited to:

Looting

Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the inventory, and automatically transferring any coin.

Drop chance

Each mob has a loot pool that is pulled from when looted. That pool can consist of nested pools - lists of items it has a chance of dropping. Some mobs may only have one item type they can drop - crafting sheets, for example - or there might be multiple lists they can pull from - sheets, weapons, armor, materials, etc.

When a mob is killed and looted, there is a random chance for each nested pool to be selected - then a random element from that list appears in the final loot pocket. For example, a level 5 mob might have the following loot pools: all level 5 weapons, all level 5 armor, enchanting sheets, tools, crafting material. Looting that level 5 mob could have a chance of yielding no items, 1 random item from each of those lists, or every mix-match combination in between.

Upgraded gear

When a white (normal) piece of equipment is dropped, there is a small chance that item will be generated with magic or rare bonuses. Bonuses acquired this way have a chance of exceeding the normal limits found when crafting gear using red or blue crafting sheets.

Quest items

Primary article: Quest items

Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s).

Participation

Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.

If a corpse is not looted within 10? seconds of death, another character may claim the loot.

Diminishing returns

See also: Battle difficulty

Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.

Example
An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10? levels higher, loot and experience can no longer be gained from the monster.

References

See also

TODO

  • Looted items: normal vs upgraded (magic, rare)