Loot: Difference between revisions
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[[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy. | [[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy. | ||
== Loot table == | == Loot table == | ||
All enemies have a loot table of possible drops. If an enemy can drop multiple items, a | All enemies have a loot table of possible drops. Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like [[accessory|accessories]] or [[Crafting sheet#Item improvement sheets|upgrade sheets]]). If an enemy can drop multiple items, a category list will be used for each group of items. | ||
Most items in the game are obtained from looting, including but not limited to: | Most items in the game are obtained from looting, including but not limited to: | ||
* [[Armor]] | * [[Armor]] | ||
* [[Weapon]]s | * [[Weapon]]s | ||
* [[Crafting material]]s | * [[Crafting material]]s | ||
* [[Crafting sheet]]s | * [[Crafting sheet]]s | ||
* [[Enchanting sheet]] | * [[Enchanting sheet|Soul enchanting sheets]] | ||
* [[Quest item]]s | * [[Quest item]]s | ||
* [[Junk]] | |||
== Looting == | == Looting == | ||
[[File:Cursor loot icon.gif]] Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin. | [[File:Cursor loot icon.gif]] Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin. | ||
=== Quest items === | |||
:''Primary article: [[Quest items]]'' | |||
Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s). | |||
=== Participation === | === Participation === | ||
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot. | Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot. | ||
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=== Diminishing returns === | === Diminishing returns === | ||
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 | :''See also: [[Battle difficulty]]'' | ||
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items. | |||
;Example : An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10<sup>?</sup> levels higher, loot and experience can no longer be gained from the monster. | ;Example : An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10<sup>?</sup> levels higher, loot and experience can no longer be gained from the monster. | ||
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== References == | == References == | ||
* [https://discord.com/channels/450862112298762240/783788075519705118/939159585061748746 Lucas discussing loot chance in Discord] | * [https://discord.com/channels/450862112298762240/783788075519705118/939159585061748746 Lucas discussing loot chance in Discord] | ||
== TODO == | |||
* Looted items: normal vs upgraded (magic, rare) |
Latest revision as of 16:54, 24 October 2024
Loot are the rewarded items acquired from the corpse of a defeated enemy.
Loot table
All enemies have a loot table of possible drops. Every monster in the game drops Coin, but can also drop Crafting tools and Enchanting sheets. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like accessories or upgrade sheets). If an enemy can drop multiple items, a category list will be used for each group of items.
Most items in the game are obtained from looting, including but not limited to:
Looting
Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the inventory, and automatically transferring any coin.
Quest items
- Primary article: Quest items
Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s).
Participation
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
If a corpse is not looted within 10? seconds of death, another character may claim the loot.
Diminishing returns
- See also: Battle difficulty
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.
- Example
- An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10? levels higher, loot and experience can no longer be gained from the monster.
References
TODO
- Looted items: normal vs upgraded (magic, rare)