Guild vs Guild
Guild vs Guild or GvG is a Player vs Player format in which two guilds attempt to best each other in a timed combat event. The event takes place inside The Forest of the Abandoned.
Mechanics
- Accessing arena
- Arena entrances can be found in Tranquil Swamp or Gladshelm.
- Characters outside the owning, or a participating, guild receive the following message:
- Requirements
- No character level requirements, just that they are a member of one of the participating guilds.
- Multiple parties can enter, up to the maximum of 40 players per guild (max. 8 characters per party).
- Challenging
- Talk to the Arena Manager to the left outside the entrance of the GvG to register a challenge.
- Battle event is a fixed date + time every 3rd day.
- Registering a challenge can be scheduled 3 days in advance, up to 1 hour before the event starts.
- Event
- When the event starts, players are automatically teleported inside the arena and given 60 seconds to reach a preferred starting position.
- Timer: 48 minutes.
- Gaining points for kills during the event.
- 1 Point/kill: Elcaven Shadow.
- 2 Points/kill: player of opposing guild.
- The guild that collects the most points before the timer expires wins the battle.
- Losing guild must wait 3 days before registering again, while other guilds are free to register instantly.
Rewards
Characters of the winning guild gain the following rewards:
- 25 Fame for successfully defending GvG from challengers.
- No fame for transitioning ownership after first initial battle.
- Access to explore The Forest of the Abandoned and engage the various monsters in the arena, including Elcaven, Elcaven Renegade, and their minions.
- Elcaven Spies have a high drop chance for Level 3 upgrade sheets, for example.
Gallery
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Guild registration window
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Entrance located in Tranquil Swamp
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Gray overlay during the 60-sec prep before a battle starts
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Overhead shot of a GvG battle in progress
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Points progress bar
Notes
- Party teleports are blocked if a player is outside The Forest of the Abandoned while event is active.
- Players must enter the arena through the Tranquil Swamp or Gladshelm entrance before being teleported by party members.
- Challenging guild is allowed to enter arena 1 hour before the event and explore the map or fight the mobs with no PVP active. When the challenge begins, all players inside are teleported to the corresponding safe spawn-point.
- Each guild will have safe spawn points on opposite areas of the map and will go to those areas when they walk into the arena during a battle. These safe areas are protected by the glowing blue gates which block players from re-entering after exiting. These safe areas allow each guild to regroup, buff, heal, and teleport to other players in your party that are someplace else in the arena to join them in the battle.
Videos
The FHX YouTube channel has numerous recordings of GvG matches. Visit FHX Restoration on YouTube for a full list.
Most recent battles: