Battle difficulty

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Revision as of 16:33, 7 October 2024 by Ryzuhr (talk | contribs) (Created page with "{| style="margin: auto;" |250px||250px||250px |} [[{{PAGENAME}}]], or '''difficulty scale''', represents the challenge a monster may pose for a character at their current level. As the character's level increases, monsters become easier to defeat but also have diminishing chances of dropping loot. Monsters that typically aggro automatically to nearby targets will eventually stop bei...")
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Battle difficulty, or difficulty scale, represents the challenge a monster may pose for a character at their current level.

As the character's level increases, monsters become easier to defeat but also have diminishing chances of dropping loot. Monsters that typically aggro automatically to nearby targets will eventually stop being aggressive as the character is becomes high enough level. Additionally, offensive skills will stop gaining skill experience when used on monsters that are significantly lower level than the character.

Difficulty scale

Difficulty scale compares the monster's level against the character's level.

Lv diff. Color/Pos. Experience Loot Aggressive Skill progress
-14 @OOOOOO X X X X
-13 @OOOOOO X X X
-12 @OOOOOO X X X
-11 @OOOOOO X X X
-10 @OOOOOO X X X
-9 O@OOOOO X X
-8 O@OOOOO X X
-7 O@OOOOO X X
-6 O@OOOOO X
-5 O@OOOOO
-4 OO@OOOO
-3 OO@OOOO
-2 OO@OOOO
-1 OOO@OOO
Equal OOO@OOO
+1 OOO@OOO
+2 OOOO@OO
+3 OOOOO@O
+4 OOOOO@O
+5 OOOOOO@
+6 OOOOOO@
+7 OOOOOO@
+8 OOOOOO@
+9 OOOOOO@
+10 OOOOOO@

See also