Loot: Difference between revisions
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[[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy. | [[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy. | ||
== Loot table == | == Loot table == | ||
All enemies have a loot table of possible drops. | All enemies have a loot table of possible drops. Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like [[accessory|accessories]] or [[Crafting sheet#Item improvement sheets|upgrade sheets]]). If an enemy can drop multiple items, a category list will be used for each group of items. | ||
Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s. | |||
Most items in the game are obtained from looting, including but not limited to: | Most items in the game are obtained from looting, including but not limited to: |
Revision as of 21:38, 7 October 2024
Loot are the rewarded items acquired from the corpse of a defeated enemy.
Loot table
All enemies have a loot table of possible drops. Every monster in the game drops Coin, but can also drop Crafting tools and Enchanting sheets. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like accessories or upgrade sheets). If an enemy can drop multiple items, a category list will be used for each group of items.
Most items in the game are obtained from looting, including but not limited to:
Looting
Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the inventory, and automatically transferring any coin.
Participation
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
If a corpse is not looted within 10? seconds of death, another character may claim the loot.
Diminishing returns
- See also: Battle difficulty
Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.
- Example
- An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10? levels higher, loot and experience can no longer be gained from the monster.
References
TODO
- Looted items: normal vs upgraded (magic, rare)