Item bonus: Difference between revisions

From FHX Wiki
No edit summary
No edit summary
Line 48: Line 48:
|-
|-
|[[Dexterity]]||+1 | 1 / 2
|[[Dexterity]]||+1 | 1 / 2
|2 / 3
|1 / 3
|2 / 4
|2 / 4
|2 / 5
|2 / 5
Line 54: Line 54:
|-
|-
|[[Intelligence]]||1 / 2
|[[Intelligence]]||1 / 2
|2 / 3
|1 / 3
|2 / 4
|2 / 4
|2 / 5
|2 / 5
Line 60: Line 60:
|-
|-
|[[Strength]]||1 / 2
|[[Strength]]||1 / 2
|2 / 3
|1 / 3
|2 / 4
|2 / 4
|2 / 5
|2 / 5
Line 66: Line 66:
|-
|-
|[[Vitality]]||1 / 2
|[[Vitality]]||1 / 2
|2 / 3
|1 / 3
|2 / 4
|2 / 4
|2 / 5
|2 / 5
Line 76: Line 76:
| +0% / +0%
| +0% / +0%
| +0% / +0%
| +0% / +0%
| +0% / +0%
| +0% / +37%
|[[Weapon]]
|[[Weapon]]
|-
|-
Line 168: Line 168:
| +2 / +3
| +2 / +3
| +3 / +4
| +3 / +4
| +4 / +5
| +3 / +5
| +5 / +6||[[Pants]] , [[Jacket]] , [[Robe]] , [[Shield]] , [[Gloves]] , [[Gloves|Heavy-Gloves]] , [[Helmet]] , [[Cape|Cape ,]] [[Accessory]]
| +4 / +7||[[Pants]] , [[Jacket]] , [[Robe]] , [[Shield]] , [[Gloves]] , [[Gloves|Heavy-Gloves]] , [[Helmet]] , [[Cape|Cape ,]] [[Accessory]]
|-
|-
|[[Resistance to Curse Magic]]|||+1 / +2
|[[Resistance to Curse Magic]]|||+1 / +2
| +2 / +3
| +2 / +3
| +3 / +4
| +3 / +4
| +4 / +5
| +3 / +5
| +4 / +6||[[Pants]] , [[Jacket]] , [[Robe]] , [[Boots]] , [[Gloves|Heavy-Gloves]] , [[Gloves]] , [[Mage Gloves]] , [[Helmet]] , [[Cape|Cape ,]] [[Accessory]]
| +4 / +7||[[Pants]] , [[Jacket]] , [[Robe]] , [[Boots]] , [[Gloves|Heavy-Gloves]] , [[Gloves]] , [[Mage Gloves]] , [[Helmet]] , [[Cape|Cape ,]] [[Accessory]]
|-
|-
|[[Health Regeneration]] (Flat)|||+0
|[[Health Regeneration]] (Flat)|||+0

Revision as of 23:38, 6 August 2024

Weapons, Armor, and Jewelry can spawn with additional and randomized Item Bonuses. These bonuses enhance item or character stats while equipped. The bonus modifier can be +/- a flat number (0) or percentage (0%) and are listed underneath the basic information table of an item in the tooltip. The amount of the bonuses is restricted by the item's rarirty. The text color of a bonus attribute most often is shown in green (#0F0) while several other decreasing (but helpful) bonsues are shown with red (#F00) text.

Examples:

Vitality +10
Physical damage +6%
Resistance to Attack Magic +6
Limit Level reduced -1
Unidentified

Examples of rare stat:

Resistance to Attack Magic

Resistance to Attack Magic

Maximum health (%)

Evade chance (%)

Critical chance (%)

Limit Level reduced

Cast speed (%)

Movement Speed (%)

Maximum Mana (%)

Maximum Stamina (%)

(Craftable) Available item bonuses

Below is a complete list of item bonuses.

Item bonus Sheet lvl 1 Sheet lvl 2 Sheet lvl 3 Sheet lvl 4 Sheet lvl 5 Description
Dexterity 1 / 2 1 / 3 2 / 4 2 / 5 3 / 6 Boots , Gloves , Mail-Helmet , Sword , Axe , Mace , Dagger , Polearm , Bow , Accessory
Intelligence 1 / 2 1 / 3 2 / 4 2 / 5 3 / 6 Robe , Mage boots , Mage Gloves , Circlet , Staff , Wand , Accessory
Strength 1 / 2 1 / 3 2 / 4 2 / 5 3 / 6 Shield , Heavy-Boots , Heavy-Gloves , Helmet , Sword , Axe , Mace , Dagger , Polearm , Bow , Accessory
Vitality 1 / 2 1 / 3 2 / 4 2 / 5 3 / 6 Pants , Jacket , Robe , Shield , Heavy-Helmet , Cape , Accessory
Magical/Physical damage (%) +0% / +0% +0% / +0% +0% / +0% +0% / +0% +0% / +37% Weapon
Magical/Physical damage (Flat) +0 / +0 +0 / +0 +0 / +0 +0 / +0 +0 / +0 Weapon
Physical defense (%) +0% / +0% +0% / +0% +0% / +0% +0% / +0% +0% / +0% Armor , Cape
Physical defense (Flat) +0 / +0 +0 / +0 +0 / +0 +0 / +0 +0 / +0 Armor , Cape
Magical defense (%) +0% / +0% +0% / +0% +0% / +0% +0% / +0% +0% / +0% Armor , Cape
Magical defense (Flat) +0 / +0 +0 / +0 +0 / +0 +0 / +0 +0 / +0 Armor , Cape
Evade chance (%) +0% +0% +0% +0% +0% Jacket , Heavy-Jacket , Boots , Heavy-Boots , Gloves , Helmet , Cape , Accessory
Accuracy (%) 0% +0% +0% +0% +0% Gloves , Sword , Axe , Mace , Dagger , Polearm , Bow , Accessory
Limit Level reduced -1 -1 -2 -2 -3 Armor , Weapon , Cape , Accessory
Cast speed (%) +1% / +2% +2% / +3% +2% / +4% +4% / +5% +4% / +6% Wand , Staff , Accessory
Maximum health (%) +0% / 0% +0% / 0% +0% / 0% +0% / 0% +0% / 0% Heavy-jacket , Robe , Shield , Heavy-Helmet , Accessory
Maximum health (Flat) +0 +0 +0 +0 +0 Pants , Jacket , Robe
Movement Speed (%) +0% / 0% +0% / 0% +0% / 0% +0% / 0% +0% / 0% Boots , Mage boots , Cape
Critical chance (%) +1% / +2% +2% / +3% +3% / +5% +4% / +6% +5% / +7% Gloves , Sword , Axe , Mace , Dagger , Polearm , Bow
Resistance to Attack Magic +1 / +2 +2 / +3 +3 / +4 +3 / +5 +4 / +7 Pants , Jacket , Robe , Shield , Gloves , Heavy-Gloves , Helmet , Cape , Accessory
Resistance to Curse Magic +1 / +2 +2 / +3 +3 / +4 +3 / +5 +4 / +7 Pants , Jacket , Robe , Boots , Heavy-Gloves , Gloves , Mage Gloves , Helmet , Cape , Accessory
Health Regeneration (Flat) +0 +0 +0 +0 +0 Shield , Heavy-Boots , Heavy-Gloves , Helmet , Accessory
Health Regeneration (%) +0% +0% +0% +0% +0% Heavy-Boots , Heavy-Gloves , Circlet , Helmet , Accessory
Maximum Mana (Flat) +0 +0 +0 +0 +0 Robe , Mage Boots , Mage Gloves , Circlet , Cape? , Accessory
Maximum Mana (%) +0% +0% +0% +0% +0% Robe , Circlet , Wand , Staff , Accessory
Maximum Stamina (Flat) +0 +0 +0 +0 +0 Pants , Jacket , Mage boots , Boots , Mage Gloves , Gloves , Mail-helmet , Cape
Maximum Stamina (%) +0 +0 +0 +0 +0 Mail-pants , Mail-jacket , Accessory
Mana Regeneration (Flat) +0 +0 +0 +0 +0 Robe , Shield , Boots , Mage Boots , Mage Gloves , Gloves , Circlet , Cape , Accessory
Mana Regeneration (%) +0% +0% +0% +0% +0% Robe , Shield , Boots , Mage Boots , Mage Gloves , Gloves , Circlet , Cape , Accessory
Stamina Regeneration (Flat) +0 +0 +0 +0 +0 Pants , Jacket , Robe , Shield , Boots , Mage boots , Gloves , Mage Gloves , Helmet , Accessory
Stamina Regeneration (%) +0% +0% +0% +0% +0% Pants , Jacket , Robe , Shield , Boots , Mage boots , Gloves , Mage Gloves , Helmet , Accessory

Note: Some bonuses may be from previous versions of the game and not currently implemented.

See also

▪ Item Rarity