Item bonus: Difference between revisions
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|[[Avoidance Level]] (Evade%)|||+0 | +0%||[[Jacket]] , [[Jacket|Heavy-Jacket]] , [[Boots]] , [[Boots|Heavy-Boots]] , [[Gloves]] , [[Helmet]] , [[Cape]] | |[[Avoidance Level]] (Evade%)|||+0 | +0%||[[Jacket]] , [[Jacket|Heavy-Jacket]] , [[Boots]] , [[Boots|Heavy-Boots]] , [[Gloves]] , [[Helmet]] , [[Cape]] | ||
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|[[Accuracy]] | |||
|0% | |||
|[[Gloves]] , [[Sword]] , [[Axe]] , [[Mace]] , [[Dagger]] , [[Polearm]] , [[Bow]] | |||
|- | |- | ||
|[[Limit Level reduced]]||-0||[[Armor]] , [[Weapon]] , [[Cape]] | |[[Limit Level reduced]]||-0||[[Armor]] , [[Weapon]] , [[Cape]] |
Revision as of 17:31, 5 August 2024
Weapons, Armor, and Jewelry can spawn with additional and randomized Item Bonuses. These bonuses enhance item or character stats while equipped. The bonus modifier can be +/- a flat number (0) or percentage (0%) and are listed underneath the basic information table of an item in the tooltip. The amount of the bonuses is restricted by the item's rarirty. The text color of a bonus attribute most often is shown in green (#0F0) while several other decreasing (but helpful) bonsues are shown with red (#F00) text.
Examples:
Vitality +10
Physical damage +6%
Resistance to Attack Magic +6
Limit Level reduced -1
Unidentified
(Craftable) Available item bonuses
Below is a complete list of item bonuses.
Note: Some bonuses may be from previous versions of the game and not currently implemented.