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| [[File: Looting window.png|350px|thumb|Looting window with items.]]
| | #REDIRECT [[Farming advice]] |
| [[{{PAGENAME}}]] are the rewarded [[item]]s acquired from the corpse of a defeated enemy.
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| == Loot table ==
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| {{page info|message=Loot tables across V3 mobs appear to follow a consistent pattern, while a lot of V1 mobs have a wider range. For consistency and ease of displaying information, V3 loot ranges are used on NPC and item pages across the wiki.}}
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| All enemies have a loot table of possible drops. Every monster in the game drops [[Coin]], but can also drop [[Crafting tool]]s and [[Enchanting sheet]]s. Additionally, some mobs may have a higher chance to drop certain items than other mobs of their level (like [[accessory|accessories]] or [[Crafting sheet#Item improvement sheets|upgrade sheets]]). If an enemy can drop multiple items, a category list will be used for each group of items.
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| Most items in the game are obtained from looting, including but not limited to:
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| * [[Armor]]
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| * [[Weapon]]s
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| * [[Crafting material]]s
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| * [[Crafting sheet]]s
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| * [[Enchanting sheet|Soul enchanting sheets]]
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| * [[Quest item]]s
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| * [[Junk]]
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| == Looting ==
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| [[File:Cursor loot icon.gif]] Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin.
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| === Drop chance ===
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| Each [[mob]] has a loot pool that is pulled from when looted. That pool can consist of nested pools - lists of items it has a chance of dropping. Some mobs may only have one item type they can drop - [[crafting sheet]]s, for example - or there might be multiple lists they can pull from - sheets, weapons, armor, materials, etc.
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| When a mob is killed and looted, there is a random chance for each nested pool to be selected - then a random element from that list appears in the final loot pocket. For example, a level 5 mob might have the following loot pools: all level 5 weapons, all level 5 armor, enchanting sheets, tools, crafting material. Looting that level 5 mob could have a chance of yielding no items, 1 random item from each of those lists, or every mix-match combination in between.
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| ==== Upgraded gear ====
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| When a white (normal) piece of [[equipment]] is dropped, there is a small chance that item will be generated with {{rarity|magic}} or {{rarity|rare}} [[Item bonus|bonuses]]. Bonuses acquired this way have a chance of exceeding the normal limits found when crafting gear using red or blue [[crafting sheet]]s.
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| === Quest items ===
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| :''Primary article: [[Quest items]]''
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| Quest items are automatically stored in the quest item bag when a monsters is looted, if that monster dropped any amount of the needed item(s).
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| === Participation ===
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| Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
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| If a corpse is not looted within 10<sup>?</sup> seconds of death, another character may claim the loot.
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| === Diminishing returns ===
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| :''See also: [[Battle difficulty]]''
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| Loot chance drastically diminishes as characters exceed the target's level. This can result in no items or coin being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 — this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.
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| ;Example : An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10 levels higher, loot and experience can no longer be gained from the monster.
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| === Influence of avg. party level ===
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| A character that is more then 10 levels above a monster '''can still obtain [[loot]]''' from the monster ''if'' being present '''inside a party with a lower average level.'''
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| == References ==
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| * [https://discord.com/channels/450862112298762240/783788075519705118/939159585061748746 Lucas discussing loot chance in Discord]
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| == See also ==
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| * [[Farming advice]]
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| [[Category:Game mechanics]]
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