Loot ratio: Difference between revisions
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* [[Upgrade sheet]] 4% drop chance = 1 / 25 | * [[Upgrade sheet]] 4% drop chance = 1 / 25 | ||
* [[Strong equipment|Strong]] (items) 2% drop chance = 1 / 50<br> | * [[Strong equipment|Strong]] (items) 2% drop chance = 1 / 50<br> | ||
* [[Accessory]] (items) 1, | * [[Accessory]] (items) 1,53%% drop chance = 1 / 65<br> | ||
* [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | * [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | ||
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | * {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | ||
Revision as of 11:32, 17 September 2025
Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.
Guidelines and framework for the tag Recommended:
The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.
Example:

"Recommended" criteria
- How friendly are mobs to farming, are they passive or aggressive?
- How many spawn points are there to farm on the specific mob?
- Battle difficulty, how fast can you kill them?
- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.

- How frequent is the overall perceived drop rate?
- Other useful items you can get from mobs in the process.
- How easily accessible are their location?
- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.
Expected (not officialy confirmed) drop rates
- White sheet 12,50% drop chance = 1 / 8
- Upgrade sheet 4% drop chance = 1 / 25
- Strong (items) 2% drop chance = 1 / 50
- Accessory (items) 1,53%% drop chance = 1 / 65
- Elite (items) 1,25% drop chance = 1 / 80
- Soul (items) 1,11% drop chance = 1 / 90
- Magic (items) 0,83% drop chance = 1 / 120
- Mob unique (items) 0,50% drop chance = 1 / 200
- Rare (items) 0,41% drop chance = 1 / 240
- Enchanting sheet 0,33% drop chance = 1 / 300
- Soul event drop (items) 0,05% drop chance = 1 / 2000
Note; Some boss mobs such as Golem Overlord for example, has a higher drop chance then regular monsters.
Diminishing returns
-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.
Example:
When looting a monster with a character that has a 3 level gap to the monster thats being looted.
-Your droprate decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.