Loot ratio: Difference between revisions
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* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | * {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | ||
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''-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.'' | ''-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.<br> | ||
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'''Example:''' 10% decrease in droprate from 0.50% equals 0,05%, which in turn makes your total drop chance 0,45%'' when [[loot]]ing a monster with a character that has a 3 level gap to the monster thats being looted. | |||
Revision as of 14:55, 14 September 2025
Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.
Guidelines and framework for the tag Recommended:
The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.
Example:

"Recommended" criteria
- How friendly are mobs to farming, are they passive or aggressive?
- How many spawn points are there to farm on the specific mob?
- Battle difficulty, how fast can you kill them?
- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.

- How frequent is the overall perceived drop rate?
- Other useful items you can get from mobs in the process.
- How easily accessible are their location?
- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.
Expected (not officialy confirmed) drop rates
- Strong (items) 2,5% drop chance = 1 / 40
- Accessory (items) 1,66% drop chance = 1 / 50
- Elite (items) 1,25% drop chance = 1 / 80
- Soul (items) 1,11% drop chance = 1 / 90
- Magic 0,83% drop chance = 1 / 120
- Mob unique (items) 0,50% drop chance = 1 / 200
- Rare 0,41% drop chance = 1 / 240
- Enchanting sheet 0,33% drop chance = 1 / 300
- Soul event drop (items) 0,05% drop chance = 1 / 2000
-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.
Example: 10% decrease in droprate from 0.50% equals 0,05%, which in turn makes your total drop chance 0,45% when looting a monster with a character that has a 3 level gap to the monster thats being looted.