Loot ratio: Difference between revisions

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* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br>
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br>
* <span style="color:#0FF;background-color:#0FF;padding:2px;">[[Item bonus|Magic]]</span> 0,83% drop chance = 1 / 120<br>
* <span style="color:#0FF;background-color:#0FF;padding:2px;">[[Item bonus|Magic]]</span> 0,83% drop chance = 1 / 120<br>
* Mob unique (items) 0,50% drop chance = 1 / 200
* <span style="color:#FF0;background-color:#FF0;padding:2px;"> [[Item bonus|Rare]]</span> 0,41% drop chance = 1  / 240
* <span style="color:#FF0;background-color:#FF0;padding:2px;"> [[Item bonus|Rare]]</span> 0,41% drop chance = 1  / 240
* Mob unique (items) 0,50% drop chance = 1 / 200
* [[Enchanting sheet]] 0,33% drop chance = 1 / 300
* [[Enchanting sheet]] 0,33% drop chance = 1 / 300
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000

Revision as of 14:45, 14 September 2025

Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.

Guidelines and framework for the tag Recommended:

The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.

Example:

"Recommended" criteria

  • How friendly are mobs to farming, are they passive or aggressive?
  • How many spawn points are there to farm on the specific mob?
  • Battle difficulty, how fast can you kill them?

- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.



  • How frequent is the overall perceived drop rate?
  • Other useful items you can get from mobs in the process.
  • How easily accessible are their location?

- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.


Expected (not officialy confirmed) drop rates

  • Strong (items) 2,5% drop chance = 1 / 40
  • Accessory (items) 1,66% drop chance = 1 / 50
  • Elite (items) 1,25% drop chance = 1 / 80
  • Soul (items) 1,11% drop chance = 1 / 90
  • Magic 0,83% drop chance = 1 / 120
  • Mob unique (items) 0,50% drop chance = 1 / 200
  • Rare 0,41% drop chance = 1 / 240
  • Enchanting sheet 0,33% drop chance = 1 / 300
  • Soul event drop (items) 0,05% drop chance = 1 / 2000


-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.


See also