Loot: Difference between revisions

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* [[Quest Item]]s
* [[Quest Item]]s
== Looting ==
== Looting ==
Cursor changes to a loot bag when hovering over a corpse, opens the looting window and automatically loots coin (if any).
[[File:Cursor loot icon.gif]]Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the [[inventory]], and automatically transferring any coin.
=== Participation ===
=== Participation ===
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.
Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.

Revision as of 23:11, 28 June 2024

Warning:
This page is in draft.

Loot are the reward items acquired from the corpse of a defeated enemy.

Loot table

All enemies have a loot table of possible drops. If an enemy can drop multiple items, a table will be used for each possible drop.

Most items in the game are obtained from looting, including but not limited to:

Looting

Hovering the cursor over a corpse will change the icon to the loot cursor. Getting close to the corpse and clicking on it will cause a window to open showing the available loot, which can then be transferred to the inventory, and automatically transferring any coin.

Participation

Characters in the same party must deal more than 50% of the damage to a target to claim the kill and rights to loot. If another source of damage, like a guard or other players, deals more than 50% damage then they claim the right to loot.

If a corpse is not looted within 10? seconds of death, another character may claim the loot.

Diminishing returns

Loot chance drastically diminishes as characters exceed the target's level. This can result in no items being dropped. Each monster has a maximum amount of coin they can drop, as the character's level increases, the amount of coin dropped decreases until 0 - this is an indicator of diminishing returns. If a character is no longer looting coin from a monster, they have a 0% chance of looting items.

Example
An item may have a 30% chance to drop from a monster at its highest possibility. A character of appropriate level has a 100% chance to hit that 30% drop rate. As the character raises their level, and rises above the monster's level, their chance of hitting that 30% drop chance decreases until they can no longer acquire loot from that monster. At 3 levels higher than the monster, loot chance starts decreasing; at 10? levels higher, loot and experience can no longer be gained from the monster.

References