Item bonus: Difference between revisions

From FHX Wiki
No edit summary
No edit summary
Line 71: Line 71:
|[[Probability of Critical]]||+0%||[[Gloves]] , [[Sword]] , [[Axe]] , [[Mace]] , [[Dagger]] , [[Polearm]] , [[Bow]]
|[[Probability of Critical]]||+0%||[[Gloves]] , [[Sword]] , [[Axe]] , [[Mace]] , [[Dagger]] , [[Polearm]] , [[Bow]]
|-
|-
|[[Resistance to Attack Magic]]|||+0 | +0%||[[Pants]] , [[Jacket]] , [[Robe]] , [[Shield]] , [[Gloves]] , [[Helmet]] , [[Cape]]
|[[Resistance to Attack Magic]]|||+0 | +0%||[[Pants]] , [[Jacket]] , [[Robe]] , [[Shield]] , [[Gloves]] , [[Gloves|Heavy-Gloves]] , [[Helmet]] , [[Cape]]
|-
|-
|[[Resistance to Curse Magic]]|||+0 | +0%||[[Pants]] , [[Jacket]] , [[Robe]] , [[Boots]] , [[Gloves|Heavy-Gloves]] , [[Gloves]] , [[Mage Gloves]] , [[Helmet]] , [[Cape]]
|[[Resistance to Curse Magic]]|||+0 | +0%||[[Pants]] , [[Jacket]] , [[Robe]] , [[Boots]] , [[Gloves|Heavy-Gloves]] , [[Gloves]] , [[Mage Gloves]] , [[Helmet]] , [[Cape]]

Revision as of 17:19, 5 August 2024

Weapons, Armor, and Jewelry can spawn with additional and randomized Item Bonuses. These bonuses enhance item or character stats while equipped. The bonus modifier can be +/- a flat number (0) or percentage (0%) and are listed underneath the basic information table of an item in the tooltip. The amount of the bonuses is restricted by the item's rarirty. The text color of a bonus attribute most often is shown in green (#0F0) while several other decreasing (but helpful) bonsues are shown with red (#F00) text.

Examples:

Vitality +10
Physical damage +6%
Resistance to Attack Magic +6
Limit Level reduced -1
Unidentified

(Craftable) Available item bonuses

Below is a complete list of item bonuses.

Item bonus Modifier Description
Dexterity +0 Boots , Gloves , Mail-Helmet , Sword , Axe , Mace , Dagger , Polearm , Bow
Intelligence +0 Robe , Mage boots , Mage Gloves , Circlet , Staff , Wand
Strength +0 Shield , Heavy-Boots , Heavy-Gloves , Helmet , Sword , Axe , Mace , Dagger , Polearm , Bow
Vitality +0 Pants , Jacket , Robe , Shield , Heavy-Helmet , Cape
Magical/Physical damage +0 | +0% Weapon
Additional Defensive Power (Physical def) +0 | +0% Armor , Cape
Additional Magic Power (Magical def) +0 | +0% Armor , Cape
Avoidance Level (Evade%) +0 | +0% Jacket , Heavy-Jacket , Boots , Heavy-Boots , Gloves , Helmet , Cape
Limit Level reduced -0 Armor , Weapon , Cape
Magic Execution Speed (Cast speed%) +0% Wand , Staff
Mana Regeneration +0 | +0% Robe , Shield , Boots , Mage Boots , Mage Gloves , Gloves , Circlet , Cape
Maximum Mana (Flat) +0 Robe , Mage Boots , Mage Gloves , Circlet , Cape?
Maximum Mana (%) +0% Robe , Circlet , Wand , Staff
Maximum Physical Strength (Health%) +0 | +0% Heavy-jacket , Robe , Shield , Heavy-Helmet
Maximum Physical Strength (Flat health) +0 Pants , Jacket , Robe
Maximum Stamina (Flat) +0 Pants , Jacket , Mage boots , Boots , Mage Gloves , Gloves , Mail-helmet , Cape
Maximum Stamina (%) +0 Mail-pants , Mail-jacket
Movement Speed +0% Boots , Mage boots , Cape
Physical Strength Regeneration (Flat Health regen) +0 Shield , Heavy-Boots , Heavy-Gloves , Helmet
Physical Strength Regeneration (% Health regen) +0% Heavy-Boots , Heavy-Gloves , Circlet , Helmet
Probability of Critical +0% Gloves , Sword , Axe , Mace , Dagger , Polearm , Bow
Resistance to Attack Magic +0 | +0% Pants , Jacket , Robe , Shield , Gloves , Heavy-Gloves , Helmet , Cape
Resistance to Curse Magic +0 | +0% Pants , Jacket , Robe , Boots , Heavy-Gloves , Gloves , Mage Gloves , Helmet , Cape
Stamina Regeneration +0 | +0% Pants , Jacket , Robe , Shield , Boots , Mage boots , Gloves , Mage Gloves , Helmet

Note: Some bonuses may be from previous versions of the game and not currently implemented.

See also

▪ Item Rarity