Attribute: Difference between revisions
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[[{{PAGENAME}}]]s are characteristics that improve [[character]] effectiveness in combat. There are _ visible attributes, including _ hidden attributes. | |||
Attributes are primarily increased by [[equipment]] and [[item bonus]]es worn by the character. Many [[blessing]]s give bonuses to attributes as well. There are also [[potion]]s that can be consumed for temporary increases to attributes. | |||
== Primary attributes == | |||
Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend. | |||
* [[Vitality|Vitality (VIT)]] — | |||
* [[Dexterity|Dexterity (DEX)]] — | |||
* [[Intelligence|Intelligence (INT)]] — | |||
* [[Strength|Strength (STR)]] — | |||
== Secondary attributes == | |||
Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings. | |||
=== Pools === | |||
There are three resource pools a character utilizes. | |||
* [[Health|Health (HP)]] — | |||
* [[Health|Health (HP)]] — | |||
* [[Health|Health (HP)]] — | |||
=== Attack and defense === | |||
Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken. | |||
* [[Physical Attack]] — | |||
* [[Physical Defense]] — | |||
* [[Magical Attack]] — | |||
* [[Magical Defense]] — | |||
=== Resistances === | |||
Resistances increase the chances a character has to nullifying (resisting) certain attack types. | |||
* [[Melee Resistance]] — | |||
* [[Ranged Resistance]] — | |||
* [[Magic Resistance]] — | |||
* [[Curse Resistance]] — | |||
== Hidden attributes == | |||
There are several attributes that are not displayed on any panel, but are calculated and increased using [[equipment]] and [[item bonus]]es. | |||
* [[Accuracy]] — | |||
* [[Blocking Rate]] — | |||
* [[Cast Speed]] — | |||
* [[Critical Chance]] — | |||
* [[Evade]] — | |||
* [[Movement Speed]] — | |||
* [[Health Regeneration]] — | |||
* [[Mana Regeneration]] — | |||
* [[Stamina Regeneration]] — | |||
== Trivia == | |||
* There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes. | |||
{{attribute nav}} | |||
[[Category:Attribute|*]] | |||
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;[[Base Attribute]]s | ;[[Base Attribute]]s | ||
:▪ [[Base Attribute Point]]s | :▪ [[Base Attribute Point]]s | ||
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;[[Energy]] | ;[[Energy]] | ||
:▪ [[Health (HP)]] ▪ [[Mana (MP)]] ▪ [[Stamina (SP)]] | :▪ [[Health (HP)]] ▪ [[Mana (MP)]] ▪ [[Stamina (SP)]] | ||
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Revision as of 19:59, 26 September 2024
Attributes are characteristics that improve character effectiveness in combat. There are _ visible attributes, including _ hidden attributes.
Attributes are primarily increased by equipment and item bonuses worn by the character. Many blessings give bonuses to attributes as well. There are also potions that can be consumed for temporary increases to attributes.
Primary attributes
Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend.
Secondary attributes
Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings.
Pools
There are three resource pools a character utilizes.
Attack and defense
Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken.
Resistances
Resistances increase the chances a character has to nullifying (resisting) certain attack types.
Hidden attributes
There are several attributes that are not displayed on any panel, but are calculated and increased using equipment and item bonuses.
- Accuracy —
- Blocking Rate —
- Cast Speed —
- Critical Chance —
- Evade —
- Movement Speed —
- Health Regeneration —
- Mana Regeneration —
- Stamina Regeneration —
Trivia
- There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes.