Attribute: Difference between revisions

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[[{{PAGENAME}}]]s are characteristics that improve [[character]] effectiveness in combat. There are _ visible attributes, including _ hidden attributes.
Attributes are primarily increased by [[equipment]] and [[item bonus]]es worn by the character. Many [[blessing]]s give bonuses to attributes as well. There are also [[potion]]s that can be consumed for temporary increases to attributes.
== Primary attributes ==
Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend.
* [[Vitality|Vitality (VIT)]] —
* [[Dexterity|Dexterity (DEX)]] —
* [[Intelligence|Intelligence (INT)]] —
* [[Strength|Strength (STR)]] —
== Secondary attributes ==
Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings.
=== Pools ===
There are three resource pools a character utilizes.
* [[Health|Health (HP)]] —
* [[Health|Health (HP)]] —
* [[Health|Health (HP)]] —
=== Attack and defense ===
Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken.
* [[Physical Attack]] —
* [[Physical Defense]] —
* [[Magical Attack]] —
* [[Magical Defense]] —
=== Resistances ===
Resistances increase the chances a character has to nullifying (resisting) certain attack types.
* [[Melee Resistance]] —
* [[Ranged Resistance]] —
* [[Magic Resistance]] —
* [[Curse Resistance]] —
== Hidden attributes ==
There are several attributes that are not displayed on any panel, but are calculated and increased using [[equipment]] and [[item bonus]]es.
* [[Accuracy]] —
* [[Blocking Rate]] —
* [[Cast Speed]] —
* [[Critical Chance]] —
* [[Evade]] —
* [[Movement Speed]] —
* [[Health Regeneration]] —
* [[Mana Regeneration]] —
* [[Stamina Regeneration]] —
== Trivia ==
* There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes.
{{attribute nav}}
[[Category:Attribute|*]]
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Revision as of 19:59, 26 September 2024

Warning:
This page is in draft.
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Attributes are characteristics that improve character effectiveness in combat. There are _ visible attributes, including _ hidden attributes.

Attributes are primarily increased by equipment and item bonuses worn by the character. Many blessings give bonuses to attributes as well. There are also potions that can be consumed for temporary increases to attributes.

Primary attributes

Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend.

Secondary attributes

Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings.

Pools

There are three resource pools a character utilizes.

Attack and defense

Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken.

Resistances

Resistances increase the chances a character has to nullifying (resisting) certain attack types.

Hidden attributes

There are several attributes that are not displayed on any panel, but are calculated and increased using equipment and item bonuses.

Trivia

  • There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes.

Attributes

Vitality (VIT)Dexterity (DEX)Intelligence (INT)Strength (STR)

HealthManaStamina

Health RegenerationMana RegenerationStamina Regeneration

Physical AttackMagical AttackPhysical DefenseMagical Defense

Melee ResistanceRanged ResistanceMagic ResistanceCurse Resistance

AccuracyAttack SpeedBlocking RateCast SpeedCritical ChanceEvasionMovement Speed

Related: SittingTick