Attribute: Difference between revisions
B4ttl3m4st3r (talk | contribs) No edit summary |
No edit summary |
||
(21 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Status window.png|thumb|Status window of a level 15 [[knight]] wearing [[item bonus|upgraded]] gear.]] | |||
: | [[{{PAGENAME}}]]s are characteristics that improve [[character]] effectiveness in combat. There are 15 visible attributes, including 9 hidden attributes. | ||
Attributes are primarily increased by [[equipment]] and [[item bonus]]es worn by the character. Many [[blessing]]s give bonuses to attributes as well. There are also [[potion]]s that can be consumed for temporary increases to attributes. | |||
Attributes displayed as white text in the status window are unmodified, while orange indicates that attribute is being increased (either by equipment or blessings). | |||
== Primary attributes == | |||
Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend. | |||
* [[Vitality|Vitality (VIT)]] — increases health, stamina, and their regeneration speed | |||
* [[Dexterity|Dexterity (DEX)]] — increases accuracy, critical chance, and evasion | |||
* [[Intelligence|Intelligence (INT)]] — increases mana, MP regeneration, and magical attack and defense | |||
* [[Strength|Strength (STR)]] — increases physical attack and defense, and blocking rate | |||
== Secondary attributes == | |||
Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings. | |||
=== Pools === | |||
There are three resource pools a character utilizes. | |||
* [[Health|Health (HP)]] — A character's maximum health pool. This determines how much damage the character can take before they die. HP is calculated from total VIT and item bonuses to Maximum Health. | |||
* [[Mana|Mana (MP)]] — A character's maximum mana pool. Most skills use an amount of mana to cast. MP is calculated from total INT and item bonuses to Maximum Mana. | |||
* [[Stamina|Stamina (SP)]] — A character's maximum stamina pool. Most skills use an amount of stamina to cast, and [[sprint]]ing also consumes stamina. SP is calculated from total VIT and item bonuses to Maximum Stamina. | |||
=== Attack and defense === | |||
Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken. | |||
* [[Physical Attack]] — physical damage dealt by auto-attacks and some skills, can be increased by [[STR]] | |||
* [[Physical Defense]] — reduces physical damage taken, can be increased by STR | |||
* [[Magical Attack]] — magical damage dealt by some skills, can be increased by [[INT]] | |||
* [[Magical Defense]] — reduces magical damage taken, can be increased by INT | |||
=== Resistances === | |||
Resistances further decrease the damage taken from some attacks, or reduce the chance of being inflicted with curses. | |||
* [[Melee Resistance]] — reduces melee physical damage taken | |||
* [[Ranged Resistance]] — reduces ranged physical damage taken | |||
* [[Magic Resistance]] — reduces magical damage taken | |||
* [[Curse Resistance]] — reduces chance of being inflicted with [[curse]]s | |||
== Hidden attributes == | |||
There are several attributes that are not displayed on any panel, but are calculated and increased using [[equipment]] and [[item bonus]]es. | |||
* [[Accuracy]] — increases the chance of landing physical attacks | |||
* [[Attack Speed]] — auto-attack rate of the equipped weapon | |||
* [[Blocking Rate]] — represents the chance of successfully blocking a physical attack | |||
* [[Cast Speed]] — increases how quickly skills can be cast | |||
* [[Critical Chance]] — affects the chance of an auto-attack dealing critical damage | |||
* [[Evasion]] — increases the chance of dodging a physical attack | |||
* [[Movement Speed]] — affects how fast a character moves | |||
* [[Health Regeneration]] — increases total health regained per [[tick]] | |||
* [[Mana Regeneration]] — increases total mana regained per tick | |||
* [[Stamina Regeneration]] —increases total stamina regained per tick | |||
== Trivia == | |||
* There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes. | |||
{{attribute nav}} | |||
[[Category:Attribute|*]] |
Latest revision as of 14:18, 18 October 2024
Attributes are characteristics that improve character effectiveness in combat. There are 15 visible attributes, including 9 hidden attributes.
Attributes are primarily increased by equipment and item bonuses worn by the character. Many blessings give bonuses to attributes as well. There are also potions that can be consumed for temporary increases to attributes.
Attributes displayed as white text in the status window are unmodified, while orange indicates that attribute is being increased (either by equipment or blessings).
Primary attributes
Primary attributes can be increased as the character raises in level. Each level a character progresses earns 2 attribute points to spend.
- Vitality (VIT) — increases health, stamina, and their regeneration speed
- Dexterity (DEX) — increases accuracy, critical chance, and evasion
- Intelligence (INT) — increases mana, MP regeneration, and magical attack and defense
- Strength (STR) — increases physical attack and defense, and blocking rate
Secondary attributes
Secondary attributes cannot be increased by manual point allocation, but are instead calculated using the primary attributes and increased with equipment and blessings.
Pools
There are three resource pools a character utilizes.
- Health (HP) — A character's maximum health pool. This determines how much damage the character can take before they die. HP is calculated from total VIT and item bonuses to Maximum Health.
- Mana (MP) — A character's maximum mana pool. Most skills use an amount of mana to cast. MP is calculated from total INT and item bonuses to Maximum Mana.
- Stamina (SP) — A character's maximum stamina pool. Most skills use an amount of stamina to cast, and sprinting also consumes stamina. SP is calculated from total VIT and item bonuses to Maximum Stamina.
Attack and defense
Weapons and armor contribute to the attack and defense attributes on a character, increasing damage dealt and reducing damage taken.
- Physical Attack — physical damage dealt by auto-attacks and some skills, can be increased by STR
- Physical Defense — reduces physical damage taken, can be increased by STR
- Magical Attack — magical damage dealt by some skills, can be increased by INT
- Magical Defense — reduces magical damage taken, can be increased by INT
Resistances
Resistances further decrease the damage taken from some attacks, or reduce the chance of being inflicted with curses.
- Melee Resistance — reduces melee physical damage taken
- Ranged Resistance — reduces ranged physical damage taken
- Magic Resistance — reduces magical damage taken
- Curse Resistance — reduces chance of being inflicted with curses
Hidden attributes
There are several attributes that are not displayed on any panel, but are calculated and increased using equipment and item bonuses.
- Accuracy — increases the chance of landing physical attacks
- Attack Speed — auto-attack rate of the equipped weapon
- Blocking Rate — represents the chance of successfully blocking a physical attack
- Cast Speed — increases how quickly skills can be cast
- Critical Chance — affects the chance of an auto-attack dealing critical damage
- Evasion — increases the chance of dodging a physical attack
- Movement Speed — affects how fast a character moves
- Health Regeneration — increases total health regained per tick
- Mana Regeneration — increases total mana regained per tick
- Stamina Regeneration —increases total stamina regained per tick
Trivia
- There are potions and scrolls that can be purchased or acquired through quests that temporarily increase attributes.