Battle difficulty: Difference between revisions
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== Difficulty scale == | == Difficulty scale == | ||
Difficulty scale compares the monster's level against the character's level. | Difficulty scale compares the monster's level against the character's level (or party average level). | ||
{{STF|center}} | {{STF|center}} | ||
! Lv diff. !! Color/Pos. !! Experience !! Loot !! Skill progress !! Aggressive | ! Lv diff. !! Color/Pos. !! Experience !! Loot !! Skill progress !! Aggressive | ||
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| +10 || <span style="color:#D41111">'''OOOOOO@'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> | | +10 || <span style="color:#D41111">'''OOOOOO@'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> || <span style="color:#0F0">'''✔'''</span> | ||
|} | |} | ||
=== Influence of avg. party level === | |||
A character that is more then 10 levels above a monster '''can still obtain [[loot]]''' from the monster ''if'' being present '''inside a party with a lower average level.''' | |||
== See also == | == See also == | ||
* [[ | * [[Farming advice]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Latest revision as of 18:14, 2 February 2026
Battle difficulty, or difficulty scale, represents the challenge a monster may pose for a character at their current level. There are 7 pips on the target bar to represent a monster's difficulty, the farthest left being easiest and farthest right being most challenging.
As the character's level increases, monsters become easier to defeat but also have diminishing chances of dropping loot. Monsters that typically aggro automatically to nearby targets will eventually stop being aggressive as the character is becomes high enough level. Additionally, offensive skills will stop gaining skill experience when used on monsters that are significantly lower level than the character.
This also applies when targeting other characters, but characters do not drop loot in PVP.
Difficulty scale
Difficulty scale compares the monster's level against the character's level (or party average level).
| Lv diff. | Color/Pos. | Experience | Loot | Skill progress | Aggressive |
|---|---|---|---|---|---|
| -14 | @OOOOOO | X | X | X | X |
| -13 | @OOOOOO | ✔ | X | X | X |
| -12 | @OOOOOO | ✔ | X | X | X |
| -11 | @OOOOOO | ✔ | X | X | X |
| -10 | @OOOOOO | ✔ | X | X | X |
| -9 | O@OOOOO | ✔ | ✔ | X | X |
| -8 | O@OOOOO | ✔ | ✔ | X | X |
| -7 | O@OOOOO | ✔ | ✔ | X | X |
| -6 | O@OOOOO | ✔ | ✔ | ✔ | X |
| -5 | O@OOOOO | ✔ | ✔ | ✔ | ✔ |
| -4 | OO@OOOO | ✔ | ✔ | ✔ | ✔ |
| -3 | OO@OOOO | ✔ | ✔ | ✔ | ✔ |
| -2 | OO@OOOO | ✔ | ✔ | ✔ | ✔ |
| -1 | OOO@OOO | ✔ | ✔ | ✔ | ✔ |
| Equal | OOO@OOO | ✔ | ✔ | ✔ | ✔ |
| +1 | OOO@OOO | ✔ | ✔ | ✔ | ✔ |
| +2 | OOOO@OO | ✔ | ✔ | ✔ | ✔ |
| +3 | OOOOO@O | ✔ | ✔ | ✔ | ✔ |
| +4 | OOOOO@O | ✔ | ✔ | ✔ | ✔ |
| +5 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
| +6 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
| +7 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
| +8 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
| +9 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
| +10 | OOOOOO@ | ✔ | ✔ | ✔ | ✔ |
Influence of avg. party level
A character that is more then 10 levels above a monster can still obtain loot from the monster if being present inside a party with a lower average level.