Loot ratio: Difference between revisions

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'''Recommended mob''' is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.
When farming for specific items the theoretically best option may sometimes vary.


== Guidelines and framework for the tag ''Recommended:'' ==
== Things to consider when farming ==
The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.
 
Example:
[[File:RecommendedExample.png|center]]
 
=== "Recommended" criteria ===


* How friendly are mobs to farming, are they passive or aggressive?
* How friendly are mobs to farming, are they passive or aggressive?
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=== Expected (not officialy confirmed) drop rates ===
=== Approximate (not officialy confirmed) drop rates ===
* [[White sheet]] 12,50% drop chance = 1 / 8
* [[White sheet]] 12,50% drop chance = 1 / 8
* [[Upgrade sheet]] 4% drop chance = 1 / 25
* [[Upgrade sheet]] 4% drop chance = 1 / 25
**Level 5 [[Upgrade sheet]] seams to have a lower droprate compare to level 1,2,3, and 4.
* [[Strong equipment|Strong]] (items) 2% drop chance = 1 / 50<br>
* [[Strong equipment|Strong]] (items) 2% drop chance = 1 / 50<br>
* [[Accessory]] (items) 1,53% drop chance = 1 / 65<br>
* [[Accessory]] (items) 1,53% drop chance = 1 / 65<br>
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* <span style="color:#FF0;background-color:#FF0;padding:2px;"> [[Item bonus|Rare]]</span> (items) 0,41% drop chance = 1  / 240
* <span style="color:#FF0;background-color:#FF0;padding:2px;"> [[Item bonus|Rare]]</span> (items) 0,41% drop chance = 1  / 240
* [[Enchanting sheet]] 0,33% drop chance = 1 / 300
* [[Enchanting sheet]] 0,33% drop chance = 1 / 300
* {{rarity|Soul|Soul}} event drop (items) 0,0285% drop chance = 1 / 3500
* {{rarity|Soul|Soul}} event drop (items) 0,02857% drop chance = 1 / 3500
 


Note; Some boss mobs such as [[Golem Overlord]] for example, has a higher drop chance then regular monsters.
Note; Some boss mobs such as [[Golem Overlord]] for example, has a higher drop chance then regular monsters.
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== See also ==
== See also ==
* [[Strong equipment]]
* [[Farming advice]]
* [[Battle difficulty]]
* [[Loot#Diminishing returns]]


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 18:03, 2 February 2026

When farming for specific items the theoretically best option may sometimes vary.

Things to consider when farming

  • How friendly are mobs to farming, are they passive or aggressive?
  • How many spawn points are there to farm on the specific mob?
  • Battle difficulty, how fast can you kill them?

- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.



  • How frequent is the overall perceived drop rate?
  • Other useful items you can get from mobs in the process.
  • How easily accessible are their location?

- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.


Approximate (not officialy confirmed) drop rates

  • White sheet 12,50% drop chance = 1 / 8
  • Upgrade sheet 4% drop chance = 1 / 25
    • Level 5 Upgrade sheet seams to have a lower droprate compare to level 1,2,3, and 4.
  • Strong (items) 2% drop chance = 1 / 50
  • Accessory (items) 1,53% drop chance = 1 / 65
  • Elite (items) 1,25% drop chance = 1 / 80
  • Soul (items) 1,11% drop chance = 1 / 90
  • Magic (items) 0,83% drop chance = 1 / 120
  • Mob unique (items) 0,66% drop chance = 1 / 150
  • Rare (items) 0,41% drop chance = 1 / 240
  • Enchanting sheet 0,33% drop chance = 1 / 300
  • Soul event drop (items) 0,02857% drop chance = 1 / 3500


Note; Some boss mobs such as Golem Overlord for example, has a higher drop chance then regular monsters.

Diminishing returns
-if the level on the looting character is 4 levels higher then monster level, it decreases drop ratio with -10%. Then additionaly another -10% per 1 level difference.

Example: When looting a monster with a character that has a 4 level gap to the monster thats being looted.

-Your drop chance decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.
-If looting with a 5 lvl gap, the drop chance becomes 0.40%.

Important to note; This only applies to levels above monster level. That means looting with a character thats 4 (or more) levels below has no negative effect on drop chances.


See also