Loot ratio: Difference between revisions

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'''Diminishing returns'''<br>
'''Diminishing returns'''<br>
''-if the level on the looting character is 3 levels or higher vs mob, it decreases drop ratio with -10%. Then additional another -10% per 1 level difference.<br>
''-if the level on the looting character is 4 levels higher then monster level, it decreases drop ratio with -10%. Then additionaly another -10% per 1 level difference.<br>
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'''Example:'''  
'''Example:'''  
''When [[loot]]ing a monster with a character that has a 3 level gap to the monster thats being looted.''
''When [[loot]]ing a monster with a character that has a 4 level gap to the monster thats being looted.''


''-Your droprate decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.''
''-Your drop chance decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.<br>
-If looting with a 5 lvl gap, the drop chance becomes 0.40%.''
 
'''Important to note;''' This only applies to levels above monster level. That means looting with a character thats 4 (or more) levels below has no negative effect on drop chances.





Latest revision as of 13:03, 11 October 2025

Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.

Guidelines and framework for the tag Recommended:

The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.

Example:

"Recommended" criteria

  • How friendly are mobs to farming, are they passive or aggressive?
  • How many spawn points are there to farm on the specific mob?
  • Battle difficulty, how fast can you kill them?

- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.



  • How frequent is the overall perceived drop rate?
  • Other useful items you can get from mobs in the process.
  • How easily accessible are their location?

- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.


Expected (not officialy confirmed) drop rates

  • White sheet 12,50% drop chance = 1 / 8
  • Upgrade sheet 4% drop chance = 1 / 25
  • Strong (items) 2% drop chance = 1 / 50
  • Accessory (items) 1,53% drop chance = 1 / 65
  • Elite (items) 1,25% drop chance = 1 / 80
  • Soul (items) 1,11% drop chance = 1 / 90
  • Magic (items) 0,83% drop chance = 1 / 120
  • Mob unique (items) 0,66% drop chance = 1 / 150
  • Rare (items) 0,41% drop chance = 1 / 240
  • Enchanting sheet 0,33% drop chance = 1 / 300
  • Soul event drop (items) 0,05% drop chance = 1 / 2000

Note; Some boss mobs such as Golem Overlord for example, has a higher drop chance then regular monsters.

Diminishing returns
-if the level on the looting character is 4 levels higher then monster level, it decreases drop ratio with -10%. Then additionaly another -10% per 1 level difference.

Example: When looting a monster with a character that has a 4 level gap to the monster thats being looted.

-Your drop chance decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.
-If looting with a 5 lvl gap, the drop chance becomes 0.40%.

Important to note; This only applies to levels above monster level. That means looting with a character thats 4 (or more) levels below has no negative effect on drop chances.


See also