Loot ratio: Difference between revisions
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=== | === Expected (not officialy confirmed) drop rates === | ||
* [[Strong equipment|Strong]] (items) 2 | * [[White sheet]] 12,50% drop chance = 1 / 8 | ||
* [[Accessory]] (items) 1, | * [[Upgrade sheet]] 4% drop chance = 1 / 25 | ||
* [[Strong equipment|Strong]] (items) 2% drop chance = 1 / 50<br> | |||
* [[Accessory]] (items) 1,53% drop chance = 1 / 65<br> | |||
* [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | * [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | ||
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | * {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | ||
* <span style="color:#0FF;background-color:#0FF;padding:2px;">[[Item bonus|Magic]]</span> / <span style="color:#FF0;background-color:#FF0;padding:2px;">[[Item bonus|Rare]]</span> 0, | * <span style="color:#0FF;background-color:#0FF;padding:2px;">[[Item bonus|Magic]]</span> (items) 0,83% drop chance = 1 / 120<br> | ||
* | * Mob unique (items) 0,66% drop chance = 1 / 150 | ||
* <span style="color:#FF0;background-color:#FF0;padding:2px;"> [[Item bonus|Rare]]</span> (items) 0,41% drop chance = 1 / 240 | |||
* [[Enchanting sheet]] 0,33% drop chance = 1 / 300 | |||
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | * {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | ||
Note; Some boss mobs such as [[Golem Overlord]] for example, has a higher drop chance then regular monsters. | |||
<br> | <br> | ||
''-if the level on the looting character is | <br> | ||
'''Diminishing returns'''<br> | |||
''-if the level on the looting character is 4 levels higher then monster level, it decreases drop ratio with -10%. Then additionaly another -10% per 1 level difference.<br> | |||
<br> | |||
'''Example:''' | |||
''When [[loot]]ing a monster with a character that has a 4 level gap to the monster thats being looted.'' | |||
''-Your drop chance decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.<br> | |||
-If looting with a 5 lvl gap, the drop chance becomes 0.40%.'' | |||
'''Important to note;''' This only applies to levels above monster level. That means looting with a character thats 4 (or more) levels below has no negative effect on drop chances. | |||
Latest revision as of 13:03, 11 October 2025
Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.
Guidelines and framework for the tag Recommended:
The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.
Example:

"Recommended" criteria
- How friendly are mobs to farming, are they passive or aggressive?
- How many spawn points are there to farm on the specific mob?
- Battle difficulty, how fast can you kill them?
- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.

- How frequent is the overall perceived drop rate?
- Other useful items you can get from mobs in the process.
- How easily accessible are their location?
- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.
Expected (not officialy confirmed) drop rates
- White sheet 12,50% drop chance = 1 / 8
- Upgrade sheet 4% drop chance = 1 / 25
- Strong (items) 2% drop chance = 1 / 50
- Accessory (items) 1,53% drop chance = 1 / 65
- Elite (items) 1,25% drop chance = 1 / 80
- Soul (items) 1,11% drop chance = 1 / 90
- Magic (items) 0,83% drop chance = 1 / 120
- Mob unique (items) 0,66% drop chance = 1 / 150
- Rare (items) 0,41% drop chance = 1 / 240
- Enchanting sheet 0,33% drop chance = 1 / 300
- Soul event drop (items) 0,05% drop chance = 1 / 2000
Note; Some boss mobs such as Golem Overlord for example, has a higher drop chance then regular monsters.
Diminishing returns
-if the level on the looting character is 4 levels higher then monster level, it decreases drop ratio with -10%. Then additionaly another -10% per 1 level difference.
Example:
When looting a monster with a character that has a 4 level gap to the monster thats being looted.
-Your drop chance decreases by 10% of 0.50%, which equals to 0,05%. Drop chance in this scenario becomes 0,45%.
-If looting with a 5 lvl gap, the drop chance becomes 0.40%.
Important to note; This only applies to levels above monster level. That means looting with a character thats 4 (or more) levels below has no negative effect on drop chances.