Mercenary
Mercenary is a fighter-for-hire that can join the character on their adventures. They can be hired from a Mercenary Manager.
Mechanics
Hiring
- See also: #Mercenaries
Visit a Mercenary Manager to hire a mercenary.
- Character must be at least level 5 to hire a mercenary.
- Available mercenaries are within 10-15 levels of the character, the highest available being near equal with the character. Max. mercenary level is 50.
- Listed cost is the price per hour to hire that mercenary. Once hired, their service term can be extended by 1, 2, 3, 4, or 5 hours at the same cost per hour.
- A system message will appear in chat when your mercenary has 5 minutes left on their service.
- Note: If the mercenary dies, any outstanding time on their service term is lost.
Call
Clicking Call summons your active mercenary to your side.
Rest
Clicking Rest temporarily dismisses your mercenary so they can heal.
- Service time does not decrement while resting.
- Once sent to rest, the mercenary cannot be called again for 15 seconds.
Dismiss
Clicking Dismiss permanently dismisses your mercenary from your service. You must hire a new mercenary before calling them again.
Skills
Each mercenary has known skills appropriate to their class. Lower-level mercenaries know 1 skill, while the higher-level mercenaries know up to 5 skills. Mercenaries will use most of their skills automatically in combat, but they can be manually triggered by pressing F1-F5.
Death
If the mercenary dies, any outstanding time on their service term is lost.
- You can start a new service term by clicking Extend on the pet bar.
Mercenaries
Mercenaries of the following levels can be hired:
Level | Cost per hour |
---|---|
5 | 1 |
8 | 2 |
11 | 3 |
14 | 5 |
17 | 7 |
20 | 9 |
22 | 12 |
24 | 15 |
26 | 18 |
28 | 21 |
30 | 24 |
32 | 28 |
34 | 32 |
36 | 36 |
38 | 40 |
40 | 44 |
41 | 47 |
42 | 50 |
43 | 53 |
44 | 56 |
45 | 59 |
46 | 62 |
47 | 65 |
48 | 68 |
49 | 71 |
50 | 75 |
Barbarian Knight — taunt and damage
High Elf Cleric — healing, buffs, and teleport
Wood Elf Archer — damage