Summoners are the experts of spiritualistic magic inherited from ancient times. They summon guardians to fight and protect casters. It is also possible that their knowledge to elemental and other magic can daze and dazzle opponents. They can also cast additional buff magic to colleagues. If summoners are to be one of your enemies, then you should not underestimate the contract between them and the guardians backing them up.
—In-game description
The Summoner (Sn) is one of the selectable classes in the game.
Summoners primarily fill a support role. Through the pets they summon, they can provide buffs, healing, and damage. They can also unlock Critical, the only buff that grants a bonus to critical chance.
Skills
Note: The selection of skills was different in each iteration of the game.
Summoners can unlock skills to call upon one of nine spirit guardians to aid them. Each elemental spirit is water, wind, or fire aligned and fills a support, tank, or damage role respectively. Summoned guardians have their own set of skills they can use, and some unlock additional skills at higher levels.
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Gallery
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Notes
Summoned pets unlock additional pet skills as they increase in level. Unlike other active skills, summoning skills do not gain experience from being cast. They gain experience like passive skills; the summoned pet gains experience for each monster defeated while it's alive.
Summoners do not get credit (kill or loot) for killing a monster if their pet does all the damage. To avoid this, the Summoner must hit the target with at least 1 auto-attack before it dies.