Critical Chance: Difference between revisions
(Created page with "[[{{PAGENAME}}]] (also known as '''crit chance''' or '''crit''') affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with bonuses to Critical Chance, spending points in DEX, or skills like {{skill icon|Critical}}. == Stats == * Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit. * Critical damage has a fixed multiplier range that is applied to an attack...") |
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* Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit. | * Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit. | ||
* Critical damage has a fixed multiplier range that is applied to an attack when it triggers a critical hit. The range may be around 120% to 200% damage, but the exact values have not been confirmed. | * Critical damage has a fixed multiplier range that is applied to an attack when it triggers a critical hit. The range may be around 120% to 200% damage, but the exact values have not been confirmed. | ||
** The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare. | |||
== See also == | == See also == | ||
* [[Attribute]]s | * [[Attribute]]s | ||
* [[Dexterity]] | * [[Dexterity]] |
Revision as of 13:52, 18 October 2024
Critical Chance (also known as crit chance or crit) affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with bonuses to Critical Chance, spending points in DEX, or skills like Critical.
Stats
- Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit.
- Critical damage has a fixed multiplier range that is applied to an attack when it triggers a critical hit. The range may be around 120% to 200% damage, but the exact values have not been confirmed.
- The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare.