Class: Difference between revisions
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/archer.gif [[Archer]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/archer.gif [[Archer]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors ranged combat • Damage & Curse effects • High mobility'''''</p> | <p style="margin-left: 2em;">'''''Favors ranged combat • Damage & Curse effects • High mobility'''''</p> | ||
{{Quote|quote=Archers are trained by elves. They specialize in bow and agility related skills.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
{{need info}}Summarize role and what key characteristics make this class unique. | {{need info}}Summarize role and what key characteristics make this class unique. | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/cleric.gif [[Cleric]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/cleric.gif [[Cleric]]</h3> | ||
<p style="margin-left: 2em;">'''''Supports allies • Buff & Healing magic'''''</p> | <p style="margin-left: 2em;">'''''Supports allies • Buff & Healing magic'''''</p> | ||
{{Quote|quote=Clerics are people that make God's protection real. Clerics cast healing spells and additional buff magic to increase party member's abilities. They can even teleport characters from place to place.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
Clerics focus on a support role. Through healing and [[buff]] spells, clerics provide crucial support to their party in any setting. They can also remove [[curse]] effects, potential saving their allies from dire situations. Additionally, clerics can help maneuver their party members through use of the https://cdn.fhxrestoration.com/common/entities/skills/icons/visit.gif[[Visit]], https://cdn.fhxrestoration.com/common/entities/skills/icons/invite.gif[[Invite]], and https://cdn.fhxrestoration.com/common/entities/skills/icons/party_recall.gif[[Party Recall]] spells. | Clerics focus on a support role. Through healing and [[buff]] spells, clerics provide crucial support to their party in any setting. They can also remove [[curse]] effects, potential saving their allies from dire situations. Additionally, clerics can help maneuver their party members through use of the https://cdn.fhxrestoration.com/common/entities/skills/icons/visit.gif[[Visit]], https://cdn.fhxrestoration.com/common/entities/skills/icons/invite.gif[[Invite]], and https://cdn.fhxrestoration.com/common/entities/skills/icons/party_recall.gif[[Party Recall]] spells. | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/knight.gif [[Knight]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/knight.gif [[Knight]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors melee • Damage & Curse effects • Self-Buff abilities'''''</p> | <p style="margin-left: 2em;">'''''Favors melee • Damage & Curse effects • Self-Buff abilities'''''</p> | ||
{{Quote|quote=A knight is a class that has achieved formal military training and is assigned to the regiment of Royal Knights.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
Knights are a front-line fighter, getting into the thick of any combat. They have numerous self-buffs to protect themselves and allies, and an array of abilities to better utilize their sword (and even their shield). | Knights are a front-line fighter, getting into the thick of any combat. They have numerous self-buffs to protect themselves and allies, and an array of abilities to better utilize their sword (and even their shield). | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/paladin.gif [[Paladin]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/paladin.gif [[Paladin]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors melee • Supports allies • Buff & Healing magic • Stun'''''</p> | <p style="margin-left: 2em;">'''''Favors melee • Supports allies • Buff & Healing magic • Stun'''''</p> | ||
{{Quote|quote=Paladins are the class that learned holy magic from holy knights - the Hollen Horsemanship of Rog - and user their strength to maintain the goodness of their beliefs.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
{{need info}}Summarize role and what key characteristics make this class unique. | {{need info}}Summarize role and what key characteristics make this class unique. | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/summoner.gif [[Summoner]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/summoner.gif [[Summoner]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors melee • Supports allies • Summons versatile pets'''''</p> | <p style="margin-left: 2em;">'''''Favors melee • Supports allies • Summons versatile pets'''''</p> | ||
{{Quote|quote=Summoners are the experts of spiritualistic magic inherited from ancient times. They summon guardians to fight and protect casters. It is also possible that their knowledge to elemental and other magic can daze and dazzle opponents. They can also cast additional buff magic to colleagues. If summoners are to be one of your enemies, then you should not underestimate the contract between them and the guardians backing them up.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
{{need info}}Summarize role and what key characteristics make this class unique. | {{need info}}Summarize role and what key characteristics make this class unique. | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/warrior.gif [[Warrior]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/warrior.gif [[Warrior]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors melee • Damage & Curse effects • Dual-wielding'''''</p> | <p style="margin-left: 2em;">'''''Favors melee • Damage & Curse effects • Dual-wielding'''''</p> | ||
{{Quote|quote=A warrior stands ahead of the party group, possessing an overwhelming life-force and physical strength.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
{{need info}}Summarize role and what key characteristics make this class unique. | {{need info}}Summarize role and what key characteristics make this class unique. | ||
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| <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/wizard.gif [[Wizard]]</h3> | | <h3 style="margin-top:0.588em; padding-left: 0.5em;">https://cdn.fhxrestoration.com/common/entities/characterClasses/icons/wizard.gif [[Wizard]]</h3> | ||
<p style="margin-left: 2em;">'''''Favors ranged combat • High damage • Curse magic'''''</p> | <p style="margin-left: 2em;">'''''Favors ranged combat • High damage • Curse magic'''''</p> | ||
{{Quote|quote=Wizards specialize in time management and casting spells. They are able to cast virtually all known elemental spells. Each of these spells can produce destructive forces, so they act as the most powerful damage dealers in a party.|source=In-game description}} | |||
<p style="margin-left: 2em;"> | <p style="margin-left: 2em;"> | ||
The wizard is by far the class with the most damage output in the game and is therefore destined to take over the damage role of a raid or party in most situations. Using its slowing skills (https://cdn.fhxrestoration.com/common/entities/skills/icons/wed.gif [[Wad]] and https://cdn.fhxrestoration.com/common/entities/skills/icons/freezing.gif [[Freezing Crystal]]), a wizard is capable of doing a support job which would relieve the tank or raid member from taking damage from slowed targets that cannot follow up. This, however, only works if the enemy is weak enough to not evade the slowing effects and preferably has no ranged attacks. The skill https://cdn.fhxrestoration.com/common/entities/skills/icons/invisibility.gif [[Invisibility]] can also help to make an ambush successful when used clever. | The wizard is by far the class with the most damage output in the game and is therefore destined to take over the damage role of a raid or party in most situations. Using its slowing skills (https://cdn.fhxrestoration.com/common/entities/skills/icons/wed.gif [[Wad]] and https://cdn.fhxrestoration.com/common/entities/skills/icons/freezing.gif [[Freezing Crystal]]), a wizard is capable of doing a support job which would relieve the tank or raid member from taking damage from slowed targets that cannot follow up. This, however, only works if the enemy is weak enough to not evade the slowing effects and preferably has no ranged attacks. The skill https://cdn.fhxrestoration.com/common/entities/skills/icons/invisibility.gif [[Invisibility]] can also help to make an ambush successful when used clever. |
Revision as of 14:11, 13 June 2024
Classes are where the preferences and skills of each player differ greatly!
However, your group mostly depends on each of them (and thus on other players) to master most of the adventures in the game! Whether you are a cleric, a paladin, or an archer, you provide your team with unique and essential skills and combat abilities that they will desperately need.
Each class offers unique and powerful skills that he or she can master to perfection, which can greatly affect the outcome of a battle in PvE and PvP! However, the strength of these skills also depends on the level of the class and the level of the skill, which can simply increase by using it. But don’t think that only mastering the skills of a class will make you a good fighter! In an exciting and important fight, what matters most is your combat experience through communication, team play, and movements.
Classes are also strongly influenced by the race they are descended from. This is the main reason why you will often find classes belonging to certain groups of races. The classes depend heavily on the characteristics and strengths of the race from which they evolved. For example, the Wood-Elf Archer benefits from the dexterity of his race, while the Barbarian Archer benefits from the strength of that race. The latter race, however, is unsuitable for classes that need to deal with complex magic for example, because their intelligence has suffered from the amount of time spent on melee training. To master magic with perfection, one would choose a High-Elf or Wood-Elf.
Overview
Races | Supported classes | |||
---|---|---|---|---|
Barbarian |
Archer |
Knight |
Paladin |
Warrior |
High-Elf |
Archer |
Cleric |
Summoner |
Wizard |
Wood-Elf |
Archer |
Summoner |
Warrior |
Wizard |
Classes
ArcherFavors ranged combat • Damage & Curse effects • High mobility
need infoSummarize role and what key characteristics make this class unique. Barbarian • High-Elf • Wood-Elf • Dexterity (DEX) • Bows |
ClericSupports allies • Buff & Healing magic
Clerics focus on a support role. Through healing and buff spells, clerics provide crucial support to their party in any setting. They can also remove curse effects, potential saving their allies from dire situations. Additionally, clerics can help maneuver their party members through use of the Visit, Invite, and Party Recall spells. |
KnightFavors melee • Damage & Curse effects • Self-Buff abilities
Knights are a front-line fighter, getting into the thick of any combat. They have numerous self-buffs to protect themselves and allies, and an array of abilities to better utilize their sword (and even their shield). Barbarian • Vitality (VIT) • Strength (STR) • Swords • Shields |
PaladinFavors melee • Supports allies • Buff & Healing magic • Stun
need infoSummarize role and what key characteristics make this class unique. Barbarian • Strength (STR) • Intelligence (INT) • Swords • Maces • Shields |
SummonerFavors melee • Supports allies • Summons versatile pets
need infoSummarize role and what key characteristics make this class unique. High-Elf • Wood-Elf • Strength (STR) • Intelligence (INT) • Swords |
WarriorFavors melee • Damage & Curse effects • Dual-wielding
need infoSummarize role and what key characteristics make this class unique. Barbarian • Wood-Elf • Vitality (VIT) • Strength (STR) • Axes |
WizardFavors ranged combat • High damage • Curse magic
The wizard is by far the class with the most damage output in the game and is therefore destined to take over the damage role of a raid or party in most situations. Using its slowing skills ( Wad and Freezing Crystal), a wizard is capable of doing a support job which would relieve the tank or raid member from taking damage from slowed targets that cannot follow up. This, however, only works if the enemy is weak enough to not evade the slowing effects and preferably has no ranged attacks. The skill Invisibility can also help to make an ambush successful when used clever. High-Elf • Wood-Elf • Intelligence (INT) • Staff • Wands • Robes |
Trivia
- Necromancer was planned in the original games, but was never released or playable. Some basic lore on the class can be found in the in-game Help (F11) guide.
See also
- ▪ Races