FHX Wiki:Location formatting: Difference between revisions
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This article will explain the formatting [[practices and processes]] with regards to the documentation of [[location]]s. This is merely a recommended guideline. Other writers will come along to fill in the blanks or clean up any mistakes. | This article will explain the formatting [[practices and processes]] with regards to the documentation of [[location]]s. This is merely a recommended guideline. Other writers will come along to fill in the blanks or clean up any mistakes. | ||
== Hierarchy & terminology == | == Hierarchy & terminology == |
Revision as of 18:17, 24 July 2024
This article will explain the formatting practices and processes with regards to the documentation of locations. This is merely a recommended guideline. Other writers will come along to fill in the blanks or clean up any mistakes.
Hierarchy & terminology
Location is a broad term, and can refer to something as large as a continent, or as small as a section of a hill. Refer to the following definitions:
- Continent
- This refers to the all-encompassing world map. In FHX, the two continents are Glorious Imperial Territory (V1) and Idios (V3) even though their world maps are connected.
- Region / Zone
- A broad location composed of several areas. Usually, there is a common theme within the zone, such as common monsters, terrain, color palettes, etc. Regions are separated by impassable terrain or invisible walls, the only exits are through portals or an open passage to the connecting region. An example would be Foggy (zone), which includes Silent Woods (area) and Dead Man's Holyland (area).
- Area
- A subsection of a zone that is identified by name. The shape and size of an area is variable, typically linked to a prominent feature. Areas can be a physical part of the zone it resides in, or only accessible via a portal. For example, Dead Man's Holyland is an area within Foggy and connected to Silent Woods, and Valley of Blood is a level 20-25 arena area accessed through a portal outside Midland Port city.
- Landmark / Point of interest
- Landmarks/POI are physical objects or features within the world, like portals, bindstones, or unmarked camps.
Copy-paste layout
- Template details:Template:Location infobox
{{Location infobox |name= |icon= |map= |map-text= |levels= |type= |within= |connections= |gallery1...gallery5= |gallery-text1...gallery-text5= }} [[{{PAGENAME}}]] is a ... located within ... <!--Bulleted list of brief directions to the location. (e.g. PVP portal in Central V1, West of Rog Imperial City)--> == Getting there == * <text> <!--Table of areas, points of interest, or quests in the location.--> == Locations and objectives == {| class="wikitable" width=50% |- ! Location !! Quest(s) |- | Example || Example<br>Example |} <!--Bulleted list of friendly or hostile NPCs in the location. If only one subsection, use level 2 header. Remove if not needed.--> == Inhabitants == === Services === * [[NPC]] (service) === Monsters === * [[Monster]] (lvl) <!--This is here as a placeholder. Do not use until kartographer is added. == Interactive map == --> <!--Include any lore about the location. Do not remove so it can be filled in later.--> == Lore == * {{need info}} <!--Images relating to the location: ambient theme, major features, etc.--> == Gallery == <gallery> File:<image> </gallery> <!--Optional; always plural. Bulleted list of any notes specific to the location. Remove section if not needed.--> == Notes == * <text> <!--Optional; 'also' always lowercase. Bulleted list of anything related to the location. Remove section if not needed.--> == Trivia == * <text> {{zone nav}}