Aggro: Difference between revisions

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When interacting with hostile targets player characters gather aggro by using skills, dealing damage or healing.<br>
When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.<br>
Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br>
Some classes can maintain aggro by using specific skills that have [[Aggro|taunting]] or [[Aggro|provoking]] effects.<br>
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon support characters.
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon support characters.


== See also ==
== See also ==
* [[Bring]]
* [[Hazard]]
* [[Irritation]]
* [[Taunt]]
* [[Provoke]]
* [[Mighty Taunt]]
* [[Mighty Taunt]]
* [[Mighty Provoke]]
* [[Mighty Provoke]]
* [[Absolute Provoke]]
* [[Absolute Provoke]]

Revision as of 10:44, 20 October 2025

Warning:
This page is in draft.

When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.
Some classes can maintain aggro by using specific skills that have taunting or provoking effects.
This is typicaly useful when tanks are combating bosses, since healing skills heavily stacks aggro upon support characters.

See also