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When interacting with hostile targets player characters gather aggro by using skills and dealing damage or healing.<br>
When interacting with hostile targets player characters gather aggro by using skills, dealing damage or healing.<br>
Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br>
Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br>
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon support characters.
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon support characters.

Revision as of 14:04, 16 October 2025

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This page is in draft.

When interacting with hostile targets player characters gather aggro by using skills, dealing damage or healing.
Some classes can maintain aggro by using specific skills such as Taunt or Provoke.
This is typicaly useful when tanks are combating bosses, since healing skills heavily stacks aggro upon support characters.

See also