Loot ratio: Difference between revisions
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* [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | * [[Crafted equipment|Elite]] (items) 1,25% drop chance = 1 / 80<br> | ||
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | * {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br> | ||
* | * <span style="color:#0FF;background-color:#AAA;padding:2px;">[[Bonus|Magic]]</span> / <span style="color:#FF0;background-color:#AAA;padding:2px;">[[Bonus|Rare]]</span> 0,83% drop chance = 1 / 120<br> | ||
* Mob unique (items) 0,5% drop chance = 1 / 200<br> | * Mob unique (items) 0,5% drop chance = 1 / 200<br> | ||
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | * {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000 | ||
Revision as of 10:37, 4 September 2025
Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.
Guidelines and framework for the tag Recommended:
The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.
Example:

"Recommended" criteria
- How friendly are mobs to farming, are they passive or aggressive?
- How many spawn points are there to farm on the specific mob?
- Battle difficulty, how fast can you kill them?
- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.

- How frequent is the overall perceived drop rate?
- Other useful items you can get from mobs in the process.
- How easily accessible are their location?
- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.
Percieved (not officialy confirmed) drop rates
- Strong (items) 2,5% drop chance = 1 / 40
- Accessory (items) 1,66% drop chance = 1 / 60
- Elite (items) 1,25% drop chance = 1 / 80
- Soul (items) 1,11% drop chance = 1 / 90
- Magic / Rare 0,83% drop chance = 1 / 120
- Mob unique (items) 0,5% drop chance = 1 / 200
- Soul event drop (items) 0,05% drop chance = 1 / 2000
-Looting mobs with light blue bar (compare to white bar) lowers chances by 1/2 of above ratio