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Wizard: Difference between revisions
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== Gallery == | == Gallery == |
Revision as of 20:28, 27 May 2024
The Wizard (Wi) is one of the selectable classes in the game.
Wizards specialize in time management and casting spells. They are able to cast virtually all known elemental spells. Each of these spells can produce destructive forces, so they act as the most powerful damage dealers in a party.
Wizards have an easy life when it comes to soloing as long as they select their targets wisely. If they don't get hit at all by their enemy (where slowing skills may help) they don't start to totter because enemies are dying in no time due to the high damage output. This is especially true for melee enemies. Ranged weapons may easily harm the wizard and can (like most other melee enemies) heavily harm him/her when reached. Using the Memorize / Teleport ability, the wizard can quickly travel from grinding spots back to town and vise versa in just a minute.
Race Support
Roles
Damage Role
The wizard is by far the class with the most damage output in the game and is therefor destined to take over the damage part of a raid or party in most situations.
Support Role
Using it's slowing skills (Wad and Freezing Crystal), a wizard is capable of doing a support job which would relieve the tank or raid member from taking damage from slowed targets that can not follow up. This, however, only works if the enemy is weak enough to not evade the slowing effects and preferably has no ranged attacks. The skill Invisible can also help to make an ambush successful when used clever.
Attributes & Equipment
Preferred attributes
- INT (for more damage and bigger mana pool)
- STR (in order to meet requirements for weapon)
Preferred equipment
- Weapons: Staff, Wand, Shield
- Armor: Robe, Circlet, Magic Gloves, Magic Boots, Cape
- Jewelry: Ring, Necklace
Skills & Skill-Combos
Note: The selection of skills was different in the games.
# | Icon | Name | Window Page | Window Pos. | Requ. Lvl | Max. LvL | Type |
---|---|---|---|---|---|---|---|
1 | Bless Mastery | 1 | 1 | 1 | 100 | n/a | |
2 | Charging Hand | 1 | 2 | 1 | 50 | n/a | |
3 | Magic Missile | 1 | 3 | 1 | 50 | n/a | |
4 | Fire Bolt | 1 | 4 | 1 | 50 | n/a | |
5 | Meditation | 1 | 5 | 5 | 50 | n/a | |
6 | Wad | 1 | 6 | 5 | 50 | n/a | |
7 | Harm Resist Up | 1 | 7 | 10 | 50 | n/a | |
8 | Magic Sword | 1 | 8 | 10 | 50 | n/a | |
9 | Fire Ball | 2 | 1 | 15 | 50 | n/a | |
10 | Harm Resist Down | 2 | 2 | 15 | 50 | n/a | |
11 | Freezing Crystal | 2 | 3 | 20 | 50 | n/a | |
12 | Conversion | 2 | 4 | 20 | 50 | n/a | |
13 | Expert Fire Bolt | 2 | 5 | 25 | 50 | n/a | |
14 | Cure Poison | 2 | 6 | 25 | 50 | n/a | |
15 | Position Memorize | 2 | 7 | 30 | 1 | n/a | |
16 | Teleport | 2 | 8 | 30 | 1 | n/a | |
17 | Sleep | 3 | 1 | 35 | 40 | n/a | |
18 | Pillar Of Fire | 3 | 2 | 35 | 40 | n/a | |
19 | Mana Shield | 3 | 3 | 40 | 40 | n/a | |
20 | Flame Tornado | 3 | 4 | 40 | 40 | n/a | |
21 | IInvisibility | 3 | 5 | 45 | 34 | n/a | |
22 | Thunder Lightning | 3 | 6 | 45 | 34 | n/a | |
23 | Vision | 4 | 1 | 50 | 24 | n/a | |
24 | Mana Nuke | 4 | 2 | 50 | 24 | n/a |
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