Controls: Difference between revisions

From FHX Wiki
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** '''Free view''': camera can be rotated without turning character
** '''Free view''': camera can be rotated without turning character
** '''Back view''': rotating camera will also turn character
** '''Back view''': rotating camera will also turn character
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! Perspective !! Controls
! Perspective !! Controls
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Revision as of 21:03, 22 October 2024

Warning:
This page is in draft.

Controls are used by the player to open menus and windows, activate skills, and allow the character to interact with the game world. Hotkeys, or key-mappings, are keyboard shortcuts that allow the player to quickly access windows or trigger skills. The list below is the current default hotkey options. Most hotkeys can be mapped to different keys by the player, allowing for customized shortcuts. Currently, mouse camera controls cannot be remapped and are limited to the selected view.

To change a hotkey, click on the bound key and then press the Key you want to bind in its place.

Info:
When changing a hotkey, the bound key will appear blank. Click OK and the change will still be saved.

Hotkeys

Function Default key
Move Forward W
Move Backward S
Move Left, Turn A
Move Right, Turn D
Sit Down/Stand Up X
Walk/Run R
Offensive/Peace Q
Sprint F
Jump Space
Auto Run Tab
Equipment Window I
Status Window C
Skill Window K
Mini Map M
Party Window P
Hide Interface ~
Close Window Esc
Screenshot Pr Sc
Switch Perspective F12
Pet Skill 1 F1
Pet Skill 2 F2
Pet Skill 3 F3
Pet Skill 4 F4
Pet Skill 5 F5
Target the Nearest NPC F6
Target the Nearest PC F7
Target the Nearest NPC/PC F8
Target Yourself F9
Help F11
Whisper T
Reply to Whisper Y
Party G
Switch Weapon E
Guild N
Zoom In Up arrow
Zoom Out Down arrow
Rotate Left Left arrow
Rotate Right Right arrow
Rotate 180 Degrees End
Quest Window U
Auto Loot V

Camera views

There are multiple camera types to choose from. To change your perspective, press the F12 key to cycle through the options. This only affects the movement controls and how the camera affects the character.

  • Forward movement is based on the direction character is facing.
    • Free view: camera can be rotated without turning character
    • Back view: rotating camera will also turn character
Perspective Controls
3rd PFV (mouse) 3rd person free view
  • Movement: Left mouse click
1st PV (keyboard) 1st person view
  • Movement: W, A, S, D
3rd PBV (keyboard) 3rd person back view
  • Movement: W, A, S, D
3rd PFV (keyboard) 3rd person free view
  • Movement: W, A, S, D

Notes

See also