Stamina Regeneration: Difference between revisions

From FHX Wiki
(Created page with "[[{{PAGENAME}}]] affects how much stamina is regained per tick. Stamina regen can be increased by equipping armor with bonuses to Stamina Regeneration, spending points in VIT, or skills like {{skill icon|Restful}}. Sitting also drastically increases the rate of all regeneration attributes. == Stats == {{page info|message=This section is WIP. This will be for logging stat calculations and values later.}} == See also == * Attributes * Health Reg...")
 
No edit summary
Line 4: Line 4:
{{page info|message=This section is WIP. This will be for logging stat calculations and values later.}}
{{page info|message=This section is WIP. This will be for logging stat calculations and values later.}}


== See also ==
{{attribute nav}}
* [[Attribute]]s
 
* [[Health Regeneration]]
[[Category:Attribute]]
* [[Mana Regeneration]]

Revision as of 14:20, 18 October 2024

Stamina Regeneration affects how much stamina is regained per tick. Stamina regen can be increased by equipping armor with bonuses to Stamina Regeneration, spending points in VIT, or skills like Restful. Sitting also drastically increases the rate of all regeneration attributes.

Stats

Info:
This section is WIP. This will be for logging stat calculations and values later.



Attributes

Vitality (VIT)Dexterity (DEX)Intelligence (INT)Strength (STR)

HealthManaStamina

Health RegenerationMana RegenerationStamina Regeneration

Physical AttackMagical AttackPhysical DefenseMagical Defense

Melee ResistanceRanged ResistanceMagic ResistanceCurse Resistance

AccuracyAttack SpeedBlocking RateCast SpeedCritical ChanceEvasionMovement Speed

Related: SittingTick