Critical Chance: Difference between revisions

From FHX Wiki
No edit summary
No edit summary
Line 1: Line 1:
[[{{PAGENAME}}]] (also known as '''crit chance''' or '''crit''') affects the chance of an auto-attack dealing [[#Stats|critical damage]]. Crit chance can be increased by equipping gear with [[bonus]]es to Critical Chance, spending points in [[DEX]], or skills like {{skill icon|Critical}}.  
[[{{PAGENAME}}]] (also known as '''crit chance''' or '''crit''') affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with [[bonus]]es to Critical Chance, spending points in [[DEX]], or skills like {{skill icon|Critical}}.  


== Stats ==
== Stats ==

Revision as of 14:10, 18 October 2024

Critical Chance (also known as crit chance or crit) affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with bonuses to Critical Chance, spending points in DEX, or skills like Critical.

Stats

  • Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit.
  • Critical damage has a fixed multiplier range that is applied to an attack when it triggers a critical hit. The range may be around 120% to 200% damage, but the exact values have not been confirmed.
    • The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare.

See also