Skill: Difference between revisions
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Each class in each different game comes with it's own specific set of skills that it can learn on different levels. | Each class in each different game comes with it's own specific set of skills that it can learn on different levels. | ||
Skills can be distinguished between aktive skills and passive skills, while passive skills do not have the abilitiy to be triggered manually by the player. | Skills can be distinguished between aktive skills and passive skills, while passive skills do not have the abilitiy to be triggered manually by the player. | ||
Skills part of a [[Skill-Combo]]. | |||
{| class="wikitable sortable" | |||
|+ Skills | |||
|- | |||
! # !! Icon !! Name !! Type !! Used by [[class]]es | |||
|- | |||
|1 || https://cdn.fhxrestoration.com/common/entities/skills/icons/bless.gif || [[Bless Mastery (Skill)|Bless Mastery]] || n/a || [[Wizard]] | |||
|} | |||
work in progress... |
Revision as of 12:53, 27 May 2024
A skill is an ability that a class uses to e.g. deal additional damage, apply curses/buffs, or to gain other passive advantages. The effect strenght of each skill is determined by the level of the skill, while a few ones are stuck to level 1 since they dont have an effect strenght. Each class in each different game comes with it's own specific set of skills that it can learn on different levels. Skills can be distinguished between aktive skills and passive skills, while passive skills do not have the abilitiy to be triggered manually by the player. Skills part of a Skill-Combo.
# | Icon | Name | Type | Used by classes |
---|---|---|---|---|
1 | Bless Mastery | n/a | Wizard |
work in progress...