Aggro: Difference between revisions
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When interacting with hostile targets player characters gather aggro by using skills and dealing damage.<br> | When interacting with hostile targets player characters gather aggro by using skills and dealing damage.<br> | ||
Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br> | Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br> | ||
This is typicaly useful when combating bosses, since healing skills heavily stacks aggro upon support characters. | This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon support characters. | ||
== See also == | == See also == | ||
* [[Mighty Provoke]] | * [[Mighty Provoke]] | ||
* [[Absolute Provoke]] | * [[Absolute Provoke]] | ||
Revision as of 12:18, 16 October 2025
Warning:
When interacting with hostile targets player characters gather aggro by using skills and dealing damage.
Some classes can maintain aggro by using specific skills such as Taunt or Provoke.
This is typicaly useful when tanks are combating bosses, since healing skills heavily stacks aggro upon support characters.