Loot ratio: Difference between revisions

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* [[Crafted equipment|Elite]]  (items) 1,25% drop chance = 1 / 80<br>
* [[Crafted equipment|Elite]]  (items) 1,25% drop chance = 1 / 80<br>
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br>
* {{rarity|Soul|Soul}} (items) 1,11% drop chance = 1 / 90<br>
* <span style="color:#0FF;background-color:#AAA;padding:2px;">[[Item Bonus|Magic]]</span> / <span style="color:#FF0;background-color:#AAA;padding:2px;">[[Item Bonus|Rare]]</span> 0,83% drop chance = 1 / 120<br>
* <span style="color:#0FF;background-color:#AAA;padding:2px;">[[Item bonus|Magic]]</span> / <span style="color:#FF0;background-color:#AAA;padding:2px;">[[Item bonus|Rare]]</span> 0,83% drop chance = 1 / 120<br>
* Mob unique (items) 0,5% drop chance = 1 / 200<br>
* Mob unique (items) 0,5% drop chance = 1 / 200<br>
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000
* {{rarity|Soul|Soul}} event drop (items) 0,05% drop chance = 1 / 2000

Revision as of 10:38, 4 September 2025

Recommended mob is a player-opinion label within the wiki for the theoretically best option when farming items. This can apply to a specific level of item, like level 15 strong equipment, or a range of mobs for crafting sheets.

Guidelines and framework for the tag Recommended:

The recommended tag on the FHX Wiki is there to help point towards a specific mob when for specific items.

Example:

"Recommended" criteria

  • How friendly are mobs to farming, are they passive or aggressive?
  • How many spawn points are there to farm on the specific mob?
  • Battle difficulty, how fast can you kill them?

- Note that while white bar has the best drop chance, it can still be profitable to kill light-blue or green bar monsters if you are able to kill them faster.



  • How frequent is the overall perceived drop rate?
  • Other useful items you can get from mobs in the process.
  • How easily accessible are their location?

- Note that items that are locked towards male or female will probably be harder to get since the drop-pool is even more divided.


Percieved (not officialy confirmed) drop rates

  • Strong (items) 2,5% drop chance = 1 / 40
  • Accessory (items) 1,66% drop chance = 1 / 60
  • Elite (items) 1,25% drop chance = 1 / 80
  • Soul (items) 1,11% drop chance = 1 / 90
  • Magic / Rare 0,83% drop chance = 1 / 120
  • Mob unique (items) 0,5% drop chance = 1 / 200
  • Soul event drop (items) 0,05% drop chance = 1 / 2000


-Looting mobs with light blue bar (compare to white bar) lowers chances by 1/2 of above ratio


See also