Mana Regeneration: Difference between revisions

From FHX Wiki
No edit summary
No edit summary
 
Line 1: Line 1:
[[{{PAGENAME}}]] affects how much mana is regained per [[tick]]. Mana regen can be increased by equipping [[armor]] with [[bonus]]es to Mana Regeneration, spending points in [[INT]], or skills like {{skill icon|Meditation}}. [[Sitting]] also drastically increases the rate of all regeneration attributes.
[[{{PAGENAME}}]] affects how much [[mana]] is regained per [[tick]]. Mana regen can be increased by equipping [[armor]] with [[bonus]]es to Mana Regeneration, spending points in [[INT]], or skills like {{skill icon|Meditation}}. [[Sitting]] also drastically increases the rate of all regeneration attributes.


== Stats ==
== Stats ==

Latest revision as of 20:26, 18 October 2024

Mana Regeneration affects how much mana is regained per tick. Mana regen can be increased by equipping armor with bonuses to Mana Regeneration, spending points in INT, or skills like Meditation. Sitting also drastically increases the rate of all regeneration attributes.

Stats

Info:
This section is WIP. This will be for logging stat calculations and values later.



Attributes

Vitality (VIT)Dexterity (DEX)Intelligence (INT)Strength (STR)

HealthManaStamina

Health RegenerationMana RegenerationStamina Regeneration

Physical AttackMagical AttackPhysical DefenseMagical Defense

Melee ResistanceRanged ResistanceMagic ResistanceCurse Resistance

AccuracyAttack SpeedBlocking RateCast SpeedCritical ChanceEvasionMovement Speed

Related: SittingTick