Health Regeneration: Difference between revisions
(Created page with "[[{{PAGENAME}}]] affects how much health is regained per tick. Health regen can be increased by equipping armor with bonuses to Health Regeneration, spending points in VIT, or skills like {{skill icon|Regeneration}}. Sitting also drastically increases the rate of all regeneration attributes. == Stats == {{page info|message=This section is WIP. This will be for logging stat calculations and values later.}} == See also == * Attributes * Mana Reg...") |
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[[{{PAGENAME}}]] affects how much health is regained per [[tick]]. Health regen can be increased by equipping [[armor]] with [[bonus]]es to Health Regeneration, spending points in [[VIT]], or skills like {{skill icon|Regeneration}}. [[Sitting]] also drastically increases the rate of all regeneration attributes. | [[{{PAGENAME}}]] affects how much [[health]] is regained per [[tick]]. Health regen can be increased by equipping [[armor]] with [[bonus]]es to Health Regeneration, spending points in [[VIT]], or skills like {{skill icon|Regeneration||Regeneration (skill)}}. [[Sitting]] also drastically increases the rate of all regeneration attributes. | ||
== Stats == | == Stats == | ||
{{page info|message=This section is WIP. This will be for logging stat calculations and values later.}} | {{page info|message=This section is WIP. This will be for logging stat calculations and values later.}} | ||
{{attribute nav}} | |||
[[Category:Attribute]] | |||
Latest revision as of 02:57, 24 October 2024
Health Regeneration affects how much health is regained per tick. Health regen can be increased by equipping armor with bonuses to Health Regeneration, spending points in VIT, or skills like Regeneration. Sitting also drastically increases the rate of all regeneration attributes.
Stats
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