Tick: Difference between revisions

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(Created page with "An in-game [[{{PAGENAME}}]] represents about 1.5 seconds in the real world. This can affect mechanics like health regeneration and the passage of time. == See also == * Health Regeneration * Mana Regeneration * Stamina Regeneration Category:Game mechanics")
 
 
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An in-game [[{{PAGENAME}}]] represents about 1.5 seconds in the real world. This can affect mechanics like [[health regeneration]] and the passage of time.
An in-game [[{{PAGENAME}}]] represents about 5 seconds in the real world. This can affect mechanics like [[health regeneration]] and the passage of time.


== See also ==
== See also ==
* [[Sitting]]
* [[Health Regeneration]]
* [[Health Regeneration]]
* [[Mana Regeneration]]
* [[Mana Regeneration]]

Latest revision as of 14:06, 18 October 2024

An in-game Tick represents about 5 seconds in the real world. This can affect mechanics like health regeneration and the passage of time.

See also