Aggro: Difference between revisions

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When interacting with hostile targets player characters gather aggro by using skills and dealing damage.<br>
When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.<br>
Some classes can maintain aggro by using specific skills such as [[Taunt]] or [[Provoke]].<br>
Some classes can maintain aggro by using specific skills that have [[Aggro|taunting]] or [[Aggro|provoking]] effects.<br>
This is typicaly useful when combating bosses, since healing skills heavily stacks aggro upon support characters.
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon [[cleric]]s and other support characters.


== See also ==
== See also ==
* [[Bring]]
* [[Hazard]]
* [[Irritation]]
* [[Taunt]]
* [[Provoke]]
* [[Mighty Taunt]]
* [[Mighty Provoke]]
* [[Mighty Provoke]]
* [[Absolute Provoke]]
* [[Absolute Provoke]]
* [[Shaikin Taunt]]
* [[Erymanthus Taunt]]
* [[Gigas Taunt]]

Latest revision as of 15:22, 20 October 2025

Warning:
This page is in draft.

When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.
Some classes can maintain aggro by using specific skills that have taunting or provoking effects.
This is typicaly useful when tanks are combating bosses, since healing skills heavily stacks aggro upon clerics and other support characters.

See also