Critical Chance: Difference between revisions
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[[{{PAGENAME}}]] (also known as '''crit chance''' or '''crit''') affects the chance of an auto-attack dealing | [[{{PAGENAME}}]] (also known as '''crit chance''' or '''crit''') affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with [[bonus]]es to Critical Chance, spending points in [[DEX]], or skills like {{skill icon|Critical}}. | ||
== Stats == | == Stats == | ||
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** The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare. | ** The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare. | ||
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[[Category:Attribute]] |
Latest revision as of 14:20, 18 October 2024
Critical Chance (also known as crit chance or crit) affects the chance of an auto-attack dealing critical damage. Crit chance can be increased by equipping gear with bonuses to Critical Chance, spending points in DEX, or skills like Critical.
Stats
- Crit chance does not appear to have a cap, so a character could potentially reach 100%+ crit.
- Critical damage has a fixed multiplier range that is applied to an attack when it triggers a critical hit. The range may be around 120% to 200% damage, but the exact values have not been confirmed.
- The chance of which multiplier is applied may also have its own range, the 120-150% damage being more frequent while 180%+ could be rare.