Physical Attack: Difference between revisions

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[[{{PAGENAME}}]] (or '''physical damage''') represents how much physical damage the character inflicts with [[auto-attack]]s and some [[skill]]s. Physical attack can be increased by spending points in [[STR]], consuming [[potion]]s, or skills like {{skill icon|Strength||Strength (skill)}} and {{skill icon|Courage}}. Damage is reduced by the target's [[physical defense]].
[[{{PAGENAME}}]] (or '''physical damage''') represents how much physical damage the character inflicts with [[auto-attack]]s and some [[skill]]s. Physical attack can be increased by equipping weapons with higher physical damage bonuses, spending points in [[STR]], consuming [[potion]]s, or skills like {{skill icon|Strength||Strength (skill)}} and {{skill icon|Courage}}. Damage is reduced by the target's [[physical defense]].


== Stats ==
== Stats ==
{{page info|message=This section is WIP. This will be for logging stat calculations and values later.}}
{{page info|message=This section is WIP. This will be for logging stat calculations and values later.}}


== See also ==
{{attribute nav}}
* [[Attribute]]s
 
* [[Physical Defense]]
[[Category:Attribute]]

Latest revision as of 14:19, 18 October 2024

Physical Attack (or physical damage) represents how much physical damage the character inflicts with auto-attacks and some skills. Physical attack can be increased by equipping weapons with higher physical damage bonuses, spending points in STR, consuming potions, or skills like Strength and Courage. Damage is reduced by the target's physical defense.

Stats

Info:
This section is WIP. This will be for logging stat calculations and values later.



Attributes

Vitality (VIT)Dexterity (DEX)Intelligence (INT)Strength (STR)

HealthManaStamina

Health RegenerationMana RegenerationStamina Regeneration

Physical AttackMagical AttackPhysical DefenseMagical Defense

Melee ResistanceRanged ResistanceMagic ResistanceCurse Resistance

AccuracyAttack SpeedBlocking RateCast SpeedCritical ChanceEvasionMovement Speed

Related: SittingTick