Tick: Difference between revisions
(Created page with "An in-game [[{{PAGENAME}}]] represents about 1.5 seconds in the real world. This can affect mechanics like health regeneration and the passage of time. == See also == * Health Regeneration * Mana Regeneration * Stamina Regeneration Category:Game mechanics") |
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An in-game [[{{PAGENAME}}]] represents about | An in-game [[{{PAGENAME}}]] represents about 5 seconds in the real world. This can affect mechanics like [[health regeneration]] and the passage of time. | ||
== See also == | == See also == | ||
* [[Sitting]] | |||
* [[Health Regeneration]] | * [[Health Regeneration]] | ||
* [[Mana Regeneration]] | * [[Mana Regeneration]] |
Latest revision as of 14:06, 18 October 2024
An in-game Tick represents about 5 seconds in the real world. This can affect mechanics like health regeneration and the passage of time.