Aggro: Difference between revisions

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When fighing hostile targets you can use taunt or provoke skills to maintain aggro.<br>
When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.<br>
This is typicaly useful when tanking bosses, since being healed is also something that stacks aggro on support characters.
Some classes can maintain aggro by using specific skills that have [[Aggro|taunting]] or [[Aggro|provoking]] effects.<br>
This is typicaly useful when [[Knight|tanks]] are combating bosses, since healing skills heavily stacks aggro upon [[cleric]]s and other support characters.
 
== See also ==
* [[Bring]]
* [[Hazard]]
* [[Irritation]]
* [[Taunt]]
* [[Provoke]]
* [[Mighty Taunt]]
* [[Mighty Provoke]]
* [[Absolute Provoke]]
* [[Shaikin Taunt]]
* [[Erymanthus Taunt]]
* [[Gigas Taunt]]

Latest revision as of 15:22, 20 October 2025

Warning:
This page is in draft.

When player characters are interacting with hostile targets you gather aggro by using skills, dealing damage or healing.
Some classes can maintain aggro by using specific skills that have taunting or provoking effects.
This is typicaly useful when tanks are combating bosses, since healing skills heavily stacks aggro upon clerics and other support characters.

See also