Health Regeneration: Difference between revisions

From FHX Wiki
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[{{PAGENAME}}]] affects how much health is regained per [[tick]]. Health regen can be increased by equipping [[armor]] with [[bonus]]es to Health Regeneration, spending points in [[VIT]], or skills like {{skill icon|Regeneration}}. [[Sitting]] also drastically increases the rate of all regeneration attributes.
[[{{PAGENAME}}]] affects how much [[health]] is regained per [[tick]]. Health regen can be increased by equipping [[armor]] with [[bonus]]es to Health Regeneration, spending points in [[VIT]], or skills like {{skill icon|Regeneration||Regeneration (skill)}}. [[Sitting]] also drastically increases the rate of all regeneration attributes.


== Stats ==
== Stats ==

Latest revision as of 02:57, 24 October 2024

Health Regeneration affects how much health is regained per tick. Health regen can be increased by equipping armor with bonuses to Health Regeneration, spending points in VIT, or skills like Regeneration. Sitting also drastically increases the rate of all regeneration attributes.

Stats

Info:
This section is WIP. This will be for logging stat calculations and values later.



Attributes

Vitality (VIT)Dexterity (DEX)Intelligence (INT)Strength (STR)

HealthManaStamina

Health RegenerationMana RegenerationStamina Regeneration

Physical AttackMagical AttackPhysical DefenseMagical Defense

Melee ResistanceRanged ResistanceMagic ResistanceCurse Resistance

AccuracyAttack SpeedBlocking RateCast SpeedCritical ChanceEvasionMovement Speed

Related: SittingTick